Sunday, August 3, 2025

Majestic 13: Operation Acid Reflux

 It's been a few months since my last game of Majestic 13 from Snarling Badger, and I decided this week I'd get the table cleared off and and play a game this weekend. A big part of that decision came in the form of a complimentary 3D printed "Giant Plague Toad" (totally not a Nurgle beast, scout's honor) I received from an Etsy seller, TableTopTradesman, earlier this week that immediately struck me as an excellent monster for Majestic 13.


Unfortunately, last night I had to take my wife to the Emergency Department at our local hospital following an accidental over-ingestion of medication. While she was discharged after a few hours, neither one of us slept much (or at all, in my case) afterwards, so I'm more than a little foggy-headed and prone to slight nod-offs currently. Naturally, this is the best possible state to be in when playing a game and writing an after-action report. 


The Force Discreet were once more deployed to a wilderness battlefield, this time to oppose a creature called an Ichor-Spitter. These creatures are capable of flight, ignoring terrain penalties on movement, and can spit powerful acid. 

Left to right: Javier, Pilar, Ortiz, Emilio, Anna-Maria


Secondary objective was a medical supply pickup - each of those neon green radiation symbols marks a piece of terrain with a supply point on it. I got a little hosed in two different ways with this mission:

  1. Rolling for bureaucratic foul-ups as part of the mission generation, I got "Drop Zone Confusion," meaning my team deployed in a randomly-selected board quadrant. 
  2. Rolling to see which terrain pieces on the table would be Clear, Difficult or Dangerous terrain, I rolled abysmally. Almost every hill and forest, plus the bridge and cabin, were Difficult Terrain, meaning movement was halved moving over them. One hill was Dangerous Terrain, meaning figures would potentially take wounds trying to cross it. Trying to obtain secondary objectives just got twice as difficult. 
Rather than do a full play-by-play since my brain's packed to capacity with cotton right now, I'll just touch on a few highlights:

  • In my mentally fogged state, I was looking at the "Phase 2" profile for the Ichor Spitter (in Majestic 13, once your team has a certain number of victories under their belts, the monsters upgrade to a second, more difficult unit profile) for the first two turns, meaning it was hitting my operatives more easily than it should have and the negative side-effects of its attacks were harder for them to resist.
  • The Ichor Spitter caught four of my five operatives in an "Acid Spray" blast, wounding and blinding half of them because they'd stayed clustered together pouring firepower into the monster instead of spreading out. 

  • On turn 3, I rolled for the game's FUBAR mechanic, came up positive, and rolled on the results chart. A randomly-determined terrain piece, in this case one of the escarpments along the riverbank, collapsed, injuring any figures (human or monster) within a certain radius. Only Ortiz was in range, and I rolled almost minimum damage; I think he only took three points of damage from the collapse.
  • Javier got caught in one Acid Blast too many, and was reduced to a steaming puddle on the forest floor.

  • Ortiz scored a critical hit with his light machine gun, dealing an exceptional 34 points of damage to the monster in one go, which was enough to put it into its "In Extremis" state - every monster in Majestic 13 has an "In Extremis" threshold, where if it's reduced below a certain hit-point total it gains an extra action, but also takes extra damage as its body consumes itself with violent rage to fuel that extra action. 
  • On Turn 4, Pilar successful performed a Call for Aid, calling down a drone strike on the Ichor Spitter and finishing the terrible beast off.

I didn't really accomplish the secondary objective of collecting all three medical supply drops; I got one, but the Force Discreet really is spec'd around pouring as much damage into the enemy as possible, and everything else is a bit of an afterthought. 

In the post-game:

  • While Agent Javier did die of his wounds, he was successfully cloned and Javier Jr. will be ready to join the team in the next game. 
  • The Force Discreet filed requisition requests for two Medic Kits and received one. Requisition requests to add a rapid response helipad to their base were also denied and/or lost in the bureaucratic maze. 
  • Ortiz and Pilar used accumulated XP to improve their Dexterity scores, while Javier Jr. put XP carried over from Javier-Prime to improve his Combat score. 

Next game is a Special Mission, pitting the Force Discreet against the shadowy puppetmasters dropping these alien monsters on Earth. 

Additionally, in the aftermath of last night's Emergency Department adventure and my willingness to sit up all night making sure Gina didn't experience a seizure or cardiac troubles relating to her accidental overdose, Gina asked me to fill a shopping cart with miniatures she could buy for me. I had a coupon for 30% off from Etsy seller TableTopTradesman (see the top of this post), so I picked out enough gribbly 3D printed monstrosities to get us free shipping and we placed the order. So soon enough I'll have another five twisted brutes on 40- or 60mm bases ready to try and gnaw through the Force Discreet. 

Time to update the counter:

Figures Acquired in 2025: 127

Figures Painted in 2025: 123

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