Showing posts with label Wessex Games. Show all posts
Showing posts with label Wessex Games. Show all posts

Friday, March 15, 2024

Tusk: Ground Sloth Hunt

 It's been a couple weeks since I've gotten anything on the table to play with, or even to paint for that matter. I did get another few sets of prepainted trees from Monster Fight Club, and wanted to get them on the table, so for simplicity's sake I set myself up for a couple rounds of Wessex Games' Tusk. I've got a lot of unpainted cavemen in a box in my closet and I hate playing unpainted, so I used the same batch of Lucid Eye cavemen that I used in my last game back in December. I still don't have a mammoth purchased or painted, but I did find a Reaper Bones giant prehistoric ground sloth that I painted a few years back so that was today's substitute megafauna. 

I played twice, but only took pictures of the first game since my phone was low battery. Both games lasted about 15 minutes and ended with the ground sloth being run down and killed; also in both games, Og the Hero (here portrayed by Lucid Eye's "Muok Mangod") got squished while trying to show off for his tribe. He's got a 50-50 chance of either killing the prey animal in one hit or getting killed himself, and so far on my tables it's been 100% "Og bites it."




 

The one thing I really haven't done that I should do for Tusk is get some fire and smoke markers prepped. Tusk offers rules for cavemen to start fires and try to hem prey in or herd them towards cliffs or marshes to kill them. The fires, once started, spread with the wind and can get out of control, even turn around and and threaten the cavemen.I think that would add a very different tactical element; as is, my painted cavemen run in with their clubs and on a 10+ on 2D6 kill the mammoth/ground sloth/Brontosaurus etc. which makes for very fast games. 

I'm not sure when I'll get more cavemen painted; my wife and I are moving to a new city this summer so I know I'll be winnowing down my collection somewhat over the next couple months to minimize what we're moving. I also want to work on being better about being less of a hobby mayfly and really focus on one project at a time for six months or a year; for 2025 I really want that focus to be on prehistoric wargaming. Tusk, Savage Core, and Mana Press' "Tribal" are all on my list of games I want to try playing with painted cavemen of various types, and I've heard good things about Ganesha Games' "Palaeo Diet" - it's been described to me as "Tusk on steroids" so I'll be picking that up at some point. Cavemen and various prehistoric animals will be a great painting project, plus terrain; not just natural stuff like hills and rocks, but villages, idols, etc.

Saturday, December 16, 2023

Tusk: The Last of the Thunder Lizards

 The mighty saurian lumbered slowly across the landscape, pausing occasionally to gnaw on a shrubby tree; it had been many years since it had seen another of its kind. Following the course of a swift-flowing river, the great long-necked creature wandered vaguely south. Perhaps it would find another of its kind - perhaps a female. If the saurian had the mental capacity to consider something "nice," it would have thought such a prospect so. 


I was recently made aware of a dandy little beer-and-pretzels wargame called "Tusk," distributed by Wessex Games. Set up for solo, co-op or competitive play, players control a hunting party of cavemen, pursuing a woolly mammoth across the landscape and trying to slay it for the tribe's larder. The game also includes rules for Victorian big game hunters and relic dinosaurs surviving into the 19th century in isolated locales. While I do not currently have a woolly mammoth in my collection, I do have some Lucid Eye cavemen painted and a toy Brontosaurus on my work-from-home desk. Being geared towards solo play and me having everything I needed to play already made the decision to give it a go a no-brainer. I printed out a copy of the rules and got the table set up. 


I put together my hunting party, consisting of Og the Hero, three melee hunters and a dog; the other troop types available are archers and fire-makers (the latter of whom can set fires that drive beasts into bogs or off cliffs). Then, I set up my table, with a river crossing one corner and a few hills, and the Brontosaurus dead center on the table. The game is written for 15mm or 6mm scale figures, but I doubled all the ranges for 28mm and increased the table size from 2' square to 3'. 


The dog ran ahead to harry the Brontosaurus around the ankles, with Og jogging not far behind. After a few turns of closing in and having the Brontosaurus turn and withdraw each time, Og, frustrated, charged in, swinging his club. Unfortunately, Og the Hero's legend ended before it truly even began, as the Brontosaurus stepped on him and kept going, oblivious to the Hero mashed flat beneath its thunderous tread. 



As the dog continued to keep the Brontosaurus moving, the remaining hunters closed in. Finally, one of them darted forward, jabbing his spear deep into the creature's muscular neck. With an agonizing bellow, the Brontosaurus collapsed to earth, narrowly missing taking its killer with it. The tribe would feast for the next moon. 


And so passed the great saurian, the last of its kind. The story of this hunt would be told and retold, echoing down the centuries, the names and locations changing to suit the needs of each new retelling. Marduk and Tiamat. Ra and Apophis. Herakles and the Hydra. All containing the germ of this one, great hunt, and the last of the thunder lizards. 

So I really enjoyed playing this; the game took all of half an hour, making it a great pick-up game for a weeknight after work or something like that. Obviously not having archers or fire-makers on the table impacted how I played, and I'm looking forward to incorporating them into a future play-through. 

The rules are simple enough that I think a six year old could learn them, but gameplay requires some thoughtful resource management - you get 1D6 "action points" per turn, used to activate figures, and there's a good chance you won't be able to activate your entire hunting party in any given turn. There's also a nice element of risk management; it's easier to kill the Brontosaurus (or Mammoth, etc.) in melee combat than at range, but each turn there's a 1-in-3 chance that a random hunter within an inch or two of the beast gets stomped into beef stroganoff. Fire can be used to force your prey into a panic, stampeding into a bog/tar pit or off a cliff; however, the fire spreads on its own accord, and can easily turn back and pen your own hunters in a deadly inferno. 

All in all, I'm super happy I picked up "Tusk" and can't wait to give it another go.