Sunday, September 18, 2022

The Man, the Myth, the Legend...The 'Duke

I mostly stick to metal figures, but I've ventured out a little bit to explore some resin figures. The latest being this limited-edition figure of classic D&D villain Warduke from Forge of Ice. The detail is immaculate, and the three pieces fit together perfectly. I built up a 30mm round base with two layers of cork to elevate Warduke above his opponents, and that's another new thing for me. It worked out well, but between the fragility of the resin and how lightly he's affixed to the cork, I think he's just going to be a display piece instead of a gaming piece.





The blue armor is two coats of GW "Soulstone Blue" technical paint over a base of silver, which gave me a candy apple kind of shiny, metallic finish that I think worked out really well. Everything else is kind of my standard techniques - skin is Reaper Tanned Shadow, washed with GW Reikland Fleshshade, highlighted with Reaper Tanned Skin, the blue-black leather of his boots and dagger scabbard are Reaper Coal Black highlighted with Reaper Midnight Blue. The grass is two colors and coarsenesses of Woodland Scenics flock mixed together. 

Overall, I pushed my comfort zone with this figure and I'm happy with how he turned out, but I still very much prefer metal figures.

Monday, September 5, 2022

Tales of Horror: The Beast in the Hills

 I wrapped up my holiday weekend with a second solo game of Fistful of Lead, this time using their "Tales of Horror" supplement. I pulled "Major LeDuc's Enfants Terrible," a ragtag band of French Foreign Legionnaires from Pulp Figures for my Hunter group; I envisioned them as a secretive group within the Legion, called upon to handle problems too outre for regular Legionnaires. For my Cultists, I pulled some Moroccan Explorers and Assistants from Brigade Games' first Cthulhu kickstarter; I painted these about a year ago, but yesterday I went back, touched them up, redid their bases. I designated them the Sons of the Black Pharaoh, and was ready to go.

Bloodied but unbowed, Major LeDuc approaches the altar where Ardath Bey completes his ritual
 

Scenario was "The Beast in the Woods," out of the Tales of Horror book; I subbed in hills and ruins for woods. I also managed to forget that the scenario is supposed to have a trio of ghosts moving randomly around the board; I think it's probably for the best, because the scenario worked out just fine as is. The Cultists had to perform the biggest summoning ritual they could within 8 turns (at which point, the Stars would no longer be Right), and the Hunters had to disrupt it.

 


Major LeDuc's Enfants Terrible (Hunters)
Group Trait: Loyal

  • Major LeDuc (Leader; Veteran, Encouraging, Swordsman, Tough as Nails), armed with a Pistol, Saber and Holy Water
  • Ibrahim (Specialist; Ranged Fighter, Sniper) armed with a Rifle and Blessed Bullets
  • Peter, the Russian Bear (Regular; Brawler) armed with an Axe and Rifle
  • Barker (Regular; Ranger), armed with a SMG
  • Beni (Regular; Slippery) armed with Dynamite Bundles

 


The Sons of the Black Pharaoh (Cultists)
Group Trait: Ranger

  • Ardath Bey (Leader; Veteran, Devout, Stealthy, Sixth Sense), armed with a Dagger and Ritual Tome
  • Professor Andoheb (Specialist; Occult Expert, Deadeye), armed with a Pistol and Unholy Relic
  • Hossam (Regular; Steady), armed with a Rifle
  • Yousef (Regular; Coolheaded), armed with a Pistol
  • Al-Hazrat (Regular; Brawler), armed with a Big Knife

 

The first turn saw Ardath Bey begin his summoning ritual while the Hunters and Cultists both fanned out, sticking to the cover provided by the ruins and hills, with a few inconsequential shots fired; between distance and cover penalties, none of them were successful. Turn 2 saw the summoning fail due to poor rolling, necessitating Ardath starting fresh on Turn 3. Meanwhile, LeDuc put Yousef out of action, and being shot at in turn by Professor Andoheb (no result) and Hossam (Wounding LeDuc).



Peter shot at Hossam, then moved towards the ruins on the right, where he was met and attacked by Al-Hazrat. The Russian bear was no match for Al-Hazrat's knifework; he was wounded, then wounded a second time while prone. Peter managed to struggle to his feet and swing his axe one more time, but Al-Hazrat's dagger found its way between his ribs a third and final time.




Beni threw a few dynamite bundles towards Al-Hazrat, leaving him shaken, but the cultist rallied and turned his attention to knifing Ibrahim, the sniper, killing him and then charging Beni. Beni slipped away and threw a final bundle of dynamite, which landed just short of Al-Hazrat. The two men stared at the dynamite as the fuse burned down; BANG! Al-Hazrat was put out of action by the blast!

LeDuc rallied to his feet and shot Professor Andoheb, who bled out immediately upon trying to stand back up. Moving forward across the battlefield as quickly as his injury would let him, he tried to shoot Hossam to eliminate the threat of rifle-fire; CLICK! A "1" on the die meant LeDuc went Out of Ammo!


Meanwhile, Ardath Bey spent turns 3,4 and 5 Summoning, and with what remained of the Hunters closing in, opted to call forth a demon there, instead of trying for one more round. A Veteran-level demon (with the traits Veteran, Large and Fangs and Claws) emerged onto the battlefield.

On turn 6, Ardath Bey turned his attention to the remaining Hunters; he cast "Dark Portal," flinging Major LeDuc across the battlefield into a wall, putting another wound (and a Shock token) on him. Barker opened fire with his SMG on the demon and Ardath Bey, putting a Shock token on the Demon and going Out of Ammo for using Burst fire. The Demon charged Barker, but failed to wound him.


 

On turn 7, LeDuc tried to stand but only managed to crawl a little bit; meanwhile Barker managed to beat the demon Out of Action using his empty SMG. Ardath Bey tried to cast "Dark Portal" on Beni but the spell failed, and instead, Beni got shot by Hossam. 

 

On turn 8, Ardath Bey cast "Dark Portal" successfully on Barker, hurling him into a rock outcropping and killing him instantly. Beni bled out from his wound, and LeDuc just couldn't get back on his feet. Seeing that the stars were no longer in alignment and satisfied with what he'd accomplished, Ardath Bey (and Hossam) slunk away into the darkness.

Saturday, September 3, 2022

Back of Beyond: Red Guards and Little Green Men

 I played a very quick solo game of Fistful of Lead last night, to celebrate getting a squad of Bolsheviks painted and varnished. Their opponents were some Saucermen from Recreational Conflict, who have some wonderful 1950s sci-fi figures, along with a line of Flash Gordon-style serial types. 

Eastern Siberia, 1921. Colonel Rokoff and a Cheka squad under his command were dispatched to the tiny, remote village of Ludovosk, following reports of a fireball seen falling from the sky in its vicinity. Fearing some new weapon in the hands of the White Army or that the British had made a move against the Revolution, the Comintern wanted details on what was going on in Ludovosk. 

As soon as they reached the edge of the ruined village of Ludovosk, Rokoff's men were attacked by a huge, burrowing insect-like creature. The sounds of battle brought a group of small, green-skinned humanoids with oversized heads and singular red eyes out from the ruins to the northeast. The fireball had been a crashing spaceship!


Things went very quickly and brutally from that point. The Burrowing Behemoth rolled abysmally, even using D12s, and was killed by the middle of Turn 3 by the Bolsheviks. I don't think I rolled above a 5 once for the creature, meaning it failed every Close Combat roll it made and every Armor roll to see if it soaked any damage. 

Meanwhile the dice were extremely hot for the Martians; they were armed with Blaster Rifles (except for the Leader), and even with the -1 to hit for being Inaccurate, they gunned down the Russians in very short order, with the +1 to Wound that Blasters have resulting in a lot of instant "Out of Action" results. 

The last of the Russians went down in the middle of Turn 5, having killed two Martians at range but failed to accomplish their primary mission of capturing one alive for interrogation. The Martians primary mission was making sure all the humans and the Burrowing Behemoth were dead, so they succeeded admirably.