Showing posts with label prehistoric. Show all posts
Showing posts with label prehistoric. Show all posts

Friday, September 5, 2025

Cro-Magnon Boss finished

 I'm pleased to say my Cro-Magnon warlord, for use in paleolithic games of Mana Press' Tribal, has been completed as of tonight. This is "Sterm Stonelund, Cro-Magnon Boss," from Lucid Eye Publications, intended for their "Savage Core" skirmish game - which I still haven't tried out; I managed to buy the first edition of the rules a week before the second edition was announced -- and the announcement went out a week before the book released! This is one of three Cro-Magnon Bosses Lucid Eye makes, more than they offer for any other faction in the game, incidentally.


I'm really pleased with how the base turned out; some torn corkboard pieces built up to form the rock outcropping, some Woodland Scenics fine "earth" flock, a few different colors and lengths of Gamer's Grass brand tufts and then some Army Painter snow over the top after everything else had fully dried. 

Here's where the Wolf Clan, my Cro-Magnon warband, stands now:


A unit of Warriors, a unit of Marksmen, two Heroes and a Warlord. One unit of Warriors left to assemble, base and paint up, and I should do a couple objective markers for them as well. 


Figures Acquired in 2025: 158

Figures Painted in 2025: 139

Thursday, September 4, 2025

Fighting for Focus

 As you might guess from my posts in the month of August, I've been kind of scattershot. I haven't really been focused on any projects lately, just painting a few odd figures here and there - painting for the sake of putting paint on figures, versus having any sort of goal in mind. And while painting for the sake of painting is laudable in its own way, I would like to feel like I'm finishing something and moving towards playing a game with something. So it's time to set some goals.

I've got figures on the way for Mayans, to go with the "Forest of Kings" figures Chris gave me last week (I also ordered a few officer figures from Paymaster Games here in the US to round out a pair of small armies). 

I think I want to commit to putting on a game with them (maybe requiring some allied forces) at next spring's Wargames Among the Warplanes show. That gives me about 9 months to paint...let's call it 70 figures overall to cover four players, plus terrain, and playtest and master a set of rules well enough to feel confident refereeing it for strangers. About five of those months are going to be too cold and wet to do any priming or varnishing outside. 

Once the figures arrive, I'll probably spend a week cleaning the first 40 of them, gluing them to bases and getting them primed. Anything I can have prepped before the weather turns in November, I intend to. 

In the meantime...

A couple months back I painted a dozen cavemen with the intent to use them in Mana Press' "Tribal." This is also the ruleset I intend to use my Mayans with, so I think it behooves me to get them finished and on the table so I can practice the ruleset! 

I think it's fair to require myself to finish these before I can work on the shiny new Mayans, right? 

This week I've circled around and started painting their opponents, a band of Neanderthals from Northstar. I took the opportunity to use a friend's collection of Army Painter speed paints this past Monday, and got 10 warriors almost fully painted in the span of two hours. 



Pretty much just fine details, especially in the faces, and touch ups left to go on these, and bases. And boy do they need some touch ups! Unfortunately I'm the new guy in the group I paint with on Monday nights, and my spot at the painting table has less-than-ideal lighting - not an intentional thing, it's just something they never noticed when it was just three people at the table. Under my workbench lamp at home, I'm finding tons of spots I missed! 

Fortunately I made a list of the speed paints I used, and I'll be picking some up this weekend to do the touch ups that need doing under good lighting. 

I've also been working away at a warlord figure for the Cro-Magnons; Tribal calls for leaders to be based on larger bases, and given the Frazetta-esque posture of this figure, I decided building things up with cork was called for.


The top of the rock shelves will be flocked, tufted and given some snow to match the rest of the Cro-Magnons; I still have some detailing and highlighting (and again, touch ups) to go on him before I start flocking though. 

So what's left to paint for the paleolithic warbands? 

  • Five Cro-Magnon Warriors
  • Five Neanderthal Marksmen
  • Two Neanderthal Heroes
  • Neanderthal Warlord
  • Two Neanderthal Civilians (objective marker)
Fifteen figures isn't too bad. With the aid of speed paints, I'm confident I can knock those out within the month after finishing these. 

Finally, I'm finishing off the last two figures I need for the Fall 2025 Wargames Among the Warplanes show which is...in just over a week. I feel like it snuck up on me a bit. 


These adorable little moppets are from Midlam Miniatures, and will be Innocents in games of Devilry Afoot - especially a scenario involving rescuing a couple of kids from a pair of hungry Bogeymen. 

So that's where I'm at. Finish these two kids, finish two warbands of cavemen, and then I can start working on armies and terrain for next spring's wargaming event. 


Figures Acquired in 2025: 158

Figures Painted in 2025: 138

Saturday, June 14, 2025

The Wolf Clan Complete (For Now)

 My wife says she heard my satisfied exclamation of "Done!" from the living room above my painting bench as I dipped the last figure's base into Army Painter snow flock. These Cro-Magnons and Amazons from Lucid Eye definitely became a slog as I worked on them, and there were days where I was doing more touch up than actual moving forward, so I'm very happy to call them finished...for now.




I have another five Cro-Magnon males to paint at some point, but for now I'm real tired of painting earth-tones. So I'll take a break before I paint any more cavemen. 

I did finish basing the ghost I showed the other day while I was at it:


So what's next? I've got five Ghouls from Heresy Miniatures about half finished on my workbench, and I've had a dig through my leadpile and pulled out a few things I can use for Devilry Afoot - a couple of innocent civilians, a bloodhound with his nose to the ground, a Bogeyman, a couple of imps, a witch or two. I've got a suspicious looking goat that might serve as a "Pact Devil" in Devilry Afoot - wouldst thou like to live deliciously? 

Figures Purchased in 2025: 90

Figures Painted in 2025: 98

Wednesday, June 4, 2025

Continuing the Wolf Clan

 The last figures I needed for the Wolf Clan, my Cro-Magnon warband for Mana Press' game Tribal arrived today! With my miniatures and terrain all finished for Wargames Among the Warplanes, I'm ready to take a break from modern stuff and spend some time in another era - in this case, the Paleolithic. I paused work on the Wolf Clan while getting things ready for Saturday, but I resumed work on the two units I'd started last month tonight.

They're an exercise in earth-tones, that's for sure. 


At this point, it's pouches, shoes, wrist- and leg-wraps and weapons left to go on these 12. One or two more sessions should be all I need to finish them up. Maybe a third session for bases. 

After this, I've got another unit of five warriors to clean up, base and get primed, along with my new warlord:


Doesn't that just scream "I am MAN! Pointy tip of the food chain!" to you? Tribal calls for characters to be on larger bases, so he's on a 40mm round built up with cork. 

Thursday, May 15, 2025

WIP: The Wolf Clan

 I've gotten a little work in on my first warband for Mana Press' Tribal. These are Lucid Eye Cro-Magnons and Amazons from their "Savage Core" line, all pretty similarly dressed for cold weather (more or less). I do still need to order some more Cro-Magnons to add a third formation to this warband, and since I didn't put my warlord on a larger base as the rules recommended, I'll probably get another warlord figure for a 40mm diorama base and downgrade my current warlord to a Hero. 

Funny how this was supposed to be a no-expenditure side project just using figures already in my leadpile...

So far I've base-coated their exposed skin with Reaper "Dark Flesh," washed all the clothing with GW "Seraphim Sepia" to make sure there's no exposed white primer in the recesses, and went over pants and leggings with GW "Gore-Grunta Brown" contrast paint.

I chose dark skin because I'm a big fan of Bjorn Kurten's 1978 novel "Dance of the Tiger," which deals with one possible way contact between Neanderthals and anatomically modern ("Cro-Magnon") humans could have gone; Kurten's Cro-Magnons are dark-skinned, having only relatively recently expanded out of Africa and not having had time to lose their ancestral melanin in northern latitudes. 


Here we have "The Wolf Mother," a shamanic sort of figure dressed in a wolfskin cloak; underneath it she's dressed like a Frazetta painting, but maybe she's high on hallucinogenics and not feeling the Ice Age chill. Next to her is Menhir Five-Tusks, my current warlord. The raised arm gives him an orator vibe, and I can see him standing on a tall rock shouting encouragement to his followers. Maybe give him the skill "Boast" in games to reflect this?


Next up we have a formation of Cro-Magnon Warriors; they're armed with short spears, almost assegai-like, along with atlatls. In Tribal, they'll be Warriors with Short Weapons and the skill "Throwing Weapons" to represent this.

Finally the Amazons:



These are the most fantastical of the bunch; one is carrying a long stone blade and another has a big bird skull strapped over her shoulder. Second from the left is technically a character model, "Seratra the Foundling" but she's pulling double-duty as a regular archer since I misplaced the other two I had. In Tribal, these would be Marksmen. 

So that's where I'm at with these for now. Work is continuing slowly and not particularly photogenically on terrain for Wargames Among the Warplanes. We've had a bunch of wet days which has stopped me from spraying the last stuff I need to spray. Probably only one or two more sessions to finish off the pizza parlor and then I'll focus on the video store. 

Figures Purchased in 2025: 58

Figures Painted in 2025: 85

Monday, May 12, 2025

Side Project: TRIBAL as a palate-cleanser

 So I'm winding down somewhat with the stuff I need to paint for Wargames Among the Warplanes - a couple buildings that are more or less at the wash and drybrush stages, and a couple of trucks that I need to pick up more spray paint for. And as I'm working on it...I'm starting to get tired of the project, and eager for it to just be done. But with that tiredness, my energy to keep working on it is flagging. 


I think a little bit of a side project might be in order just to reenergize myself. To that end, I pulled my copy of Mana Press' "Tribal" down off my shelf, and pulled out my box of cavemen purchased last year. I'd posted back in March 2024 about the Wolf Tribe, comprised of Lucid Eye Cro-Magnons and Amazons; well, I finally got them into the priming box. 


I probably should have popped my Chieftain off the 25mm base and put him on a 40mm...maybe we'll figure that out later. 

This gives me two formations - Warriors with Short Weapons (and we'll give them the Throwing Weapons skill to represent the atlatls they're sculpted with) and Marksmen - plus a Chieftain and Hero. That's a perfectly fine starter army for me to begin solo-playing with for practice. Dressed in buckskin, leather and furs I'm anticipating them being a fairly fast paint up as well. 

The hero is a shamanic figure, sold on the Lucid Eye site as "The Wolf Mother," and while her face is a little obscured by the wolfskin she wears, I'm kind of thinking I could maybe recreate Darryl Hannah's makeup from CLAN OF THE CAVE BEAR on her...



Tuesday, March 19, 2024

Beginning the Wolf Tribe

 So, I know I said I wasn't sure when I'd start on painting more prehistoric figures, aaaaaand...I've started. Well, getting them cleaned up and glued to bases at least. I've been struggling through a hobby slump - I've only managed to actually get paint on a single piece of scatter terrain this month. Insomnia's been a big issue for me, and that combined with day job and being a caregiver for my wife, who has an autoimmune condition...I don't have a lot of energy left at the end of the day so just sitting down at the hobby desk has felt a bit like scaling Everest lately. 

I've been really fixated on the prehistoric stuff lately - reading through rulesets, examining different companies' offerings in terms of mammoths and mastodons, watching "Quest for Fire" and "Clan of the Cave Bear" - and I'm hoping I can re-invigorate myself by getting work done towards playing more prehistoric games. 

 

Over the past two days, I've gotten 15 figures cleaned (even filing mold lines!) and glued to bases. These are all from Lucid Eye Publications' Savage Core line, and comprise two packs of Cro-Magnon warriors with javelins and atlatls, two packs of "Age of Ice" Amazons with bows (and one blowgun!) and some heroic leader-types. They're all anatomically modern humans (no Neanderthal brow ridges here) dressed warmly in tanned hides and fur cloaks so should mesh together fairly well. I'm calling them the Wolf Tribe, since one of the heroes is the shamanic-looking "Wolf Mother" clad in a wolf pelt. 

The goal is to have a pool of figures I can draw from for any prehistoric wargame I please; I can split these up into two opposing forces for Lucid Eye's "Savage Core" game, for example, or I can treat them as a pool to pull from when building a hunting party for "Tusk" or "Palaeo Diet." And what I've got right here can be a Warlord, two Heroes, and two Formations for Mana Press' skirmish game "Tribal." I've got an eye towards picking up another two packs of Savage Core Cro-Magnons for a more robust Tribal warband.

I'm also considering converting one Cro-Magnon and one Amazon to be holding torches; both Tusk and Palaeo Diet offer rules for starting fires to drive game, and I'd like to be able to play with those rules.

Friday, March 15, 2024

Tusk: Ground Sloth Hunt

 It's been a couple weeks since I've gotten anything on the table to play with, or even to paint for that matter. I did get another few sets of prepainted trees from Monster Fight Club, and wanted to get them on the table, so for simplicity's sake I set myself up for a couple rounds of Wessex Games' Tusk. I've got a lot of unpainted cavemen in a box in my closet and I hate playing unpainted, so I used the same batch of Lucid Eye cavemen that I used in my last game back in December. I still don't have a mammoth purchased or painted, but I did find a Reaper Bones giant prehistoric ground sloth that I painted a few years back so that was today's substitute megafauna. 

I played twice, but only took pictures of the first game since my phone was low battery. Both games lasted about 15 minutes and ended with the ground sloth being run down and killed; also in both games, Og the Hero (here portrayed by Lucid Eye's "Muok Mangod") got squished while trying to show off for his tribe. He's got a 50-50 chance of either killing the prey animal in one hit or getting killed himself, and so far on my tables it's been 100% "Og bites it."




 

The one thing I really haven't done that I should do for Tusk is get some fire and smoke markers prepped. Tusk offers rules for cavemen to start fires and try to hem prey in or herd them towards cliffs or marshes to kill them. The fires, once started, spread with the wind and can get out of control, even turn around and and threaten the cavemen.I think that would add a very different tactical element; as is, my painted cavemen run in with their clubs and on a 10+ on 2D6 kill the mammoth/ground sloth/Brontosaurus etc. which makes for very fast games. 

I'm not sure when I'll get more cavemen painted; my wife and I are moving to a new city this summer so I know I'll be winnowing down my collection somewhat over the next couple months to minimize what we're moving. I also want to work on being better about being less of a hobby mayfly and really focus on one project at a time for six months or a year; for 2025 I really want that focus to be on prehistoric wargaming. Tusk, Savage Core, and Mana Press' "Tribal" are all on my list of games I want to try playing with painted cavemen of various types, and I've heard good things about Ganesha Games' "Palaeo Diet" - it's been described to me as "Tusk on steroids" so I'll be picking that up at some point. Cavemen and various prehistoric animals will be a great painting project, plus terrain; not just natural stuff like hills and rocks, but villages, idols, etc.

Saturday, December 16, 2023

Tusk: The Last of the Thunder Lizards

 The mighty saurian lumbered slowly across the landscape, pausing occasionally to gnaw on a shrubby tree; it had been many years since it had seen another of its kind. Following the course of a swift-flowing river, the great long-necked creature wandered vaguely south. Perhaps it would find another of its kind - perhaps a female. If the saurian had the mental capacity to consider something "nice," it would have thought such a prospect so. 


I was recently made aware of a dandy little beer-and-pretzels wargame called "Tusk," distributed by Wessex Games. Set up for solo, co-op or competitive play, players control a hunting party of cavemen, pursuing a woolly mammoth across the landscape and trying to slay it for the tribe's larder. The game also includes rules for Victorian big game hunters and relic dinosaurs surviving into the 19th century in isolated locales. While I do not currently have a woolly mammoth in my collection, I do have some Lucid Eye cavemen painted and a toy Brontosaurus on my work-from-home desk. Being geared towards solo play and me having everything I needed to play already made the decision to give it a go a no-brainer. I printed out a copy of the rules and got the table set up. 


I put together my hunting party, consisting of Og the Hero, three melee hunters and a dog; the other troop types available are archers and fire-makers (the latter of whom can set fires that drive beasts into bogs or off cliffs). Then, I set up my table, with a river crossing one corner and a few hills, and the Brontosaurus dead center on the table. The game is written for 15mm or 6mm scale figures, but I doubled all the ranges for 28mm and increased the table size from 2' square to 3'. 


The dog ran ahead to harry the Brontosaurus around the ankles, with Og jogging not far behind. After a few turns of closing in and having the Brontosaurus turn and withdraw each time, Og, frustrated, charged in, swinging his club. Unfortunately, Og the Hero's legend ended before it truly even began, as the Brontosaurus stepped on him and kept going, oblivious to the Hero mashed flat beneath its thunderous tread. 



As the dog continued to keep the Brontosaurus moving, the remaining hunters closed in. Finally, one of them darted forward, jabbing his spear deep into the creature's muscular neck. With an agonizing bellow, the Brontosaurus collapsed to earth, narrowly missing taking its killer with it. The tribe would feast for the next moon. 


And so passed the great saurian, the last of its kind. The story of this hunt would be told and retold, echoing down the centuries, the names and locations changing to suit the needs of each new retelling. Marduk and Tiamat. Ra and Apophis. Herakles and the Hydra. All containing the germ of this one, great hunt, and the last of the thunder lizards. 

So I really enjoyed playing this; the game took all of half an hour, making it a great pick-up game for a weeknight after work or something like that. Obviously not having archers or fire-makers on the table impacted how I played, and I'm looking forward to incorporating them into a future play-through. 

The rules are simple enough that I think a six year old could learn them, but gameplay requires some thoughtful resource management - you get 1D6 "action points" per turn, used to activate figures, and there's a good chance you won't be able to activate your entire hunting party in any given turn. There's also a nice element of risk management; it's easier to kill the Brontosaurus (or Mammoth, etc.) in melee combat than at range, but each turn there's a 1-in-3 chance that a random hunter within an inch or two of the beast gets stomped into beef stroganoff. Fire can be used to force your prey into a panic, stampeding into a bog/tar pit or off a cliff; however, the fire spreads on its own accord, and can easily turn back and pen your own hunters in a deadly inferno. 

All in all, I'm super happy I picked up "Tusk" and can't wait to give it another go.