With me running Perilous Tales this coming weekend at Wargames Among the Warplanes, I thought it best I run myself through a refresher game to make sure I knew what I was doing! It's not an endlessly complex game but it never hurts to remind myself how it goes. It also gave me an opportunity to try out the character cards I made for the assortment of heroes I'd selected.
In Perilous Tales, figures are divided into two types: Leaders and Teammates, with the number of each appearing on the table being dependent on how many players are involved. Playing solo, you have one Leader and four Teammates; if two players are playing a co-op game, each of them has one Leader and one Teammate, while with three players everyone has two Teammates and no Leaders. I made eight character cards, each with both a Leader and Teammate version of each character.
My wife supplied the index cards out of her colorful stationary collection, saving me a trip out to the store. I also had her select five characters for me, and decide which one would be Leader.
So we ended up with:
- Billy Ray, the Mechanic (Leader)
- Lisa, the Veterinarian (Teammate)
- Larry, the Lousy Bum (Teammate)
- Cliff, the Mailman (Teammate)
- Klaus, the Thug (Teammate)
I got the table set up, and selected my villains: the Gargoyles, who are a fun and unusual menace. They operate like the "Weeping Angels" in the modern incarnation of Doctor Who - if two heroes can draw line of sight to a Gargoyle (there's two in the villain roster), it's incapable of moving. If they manage to successfully hit a hero, it's an automatic kill, and they are accompanied by bat swarms that limit heroes' line of sight. The villain roster also includes "Darkness Falls," which once activated limits line of sight to 6" for the remainder of the game.
The heroic objectives were to Kill the Masters, Flip the Switches and Call for Help. The environmental hazards were Putrid Stench, Utterly Horrible (everyone in 6" takes a Horror Check at reveal) and Earthquake (everyone within 6" falls down automatically at reveal). The Threat Markers (covering both the villains and the environmental hazards) were arranged in the "Aggressive" pattern as determined by a die roll.
I'm going to cut to the chase.
This game did not go well for the heroes.
FIVE of the eight Threat Markers revealed at once. Both Gargoyles, a Bat Swarm, "Utterly Horrible" and "Earthquake" all went off at once.
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"Go ahead, Klaus. Try flipping the switch." |
Klaus and Billy Ray were taken down by Gargoyles almost immediately. Lisa, Larry and Cliff spent most of the remainder of the game getting swarmed by bats as the Gargoyles crept forward slowly but surely. Cliff, especially, kept getting swarmed by bats, failing Horror Checks, falling down because he was being swarmed, and then getting up, getting a new swarm of bats on him, failing another Horror Check, and falling down again. He was up at down like three times. All three of them were killed "death by a thousand cuts" style by endless bat attacks.
The heroes were all wiped out and didn't score a single victory point.
I do think I may have unwittingly penalized the heroes with the big moving truck in the middle of the board. The heroes might have been able to do more against the Gargoyles if that hadn't been protecting the villains from heroic line of sight. I may replace that with the taco truck or leave it off all together.
All in all, the game took about 45 minutes so I may be able to squeeze in more games on Saturday than I'd originally planned. Or I can wrap up early and finally play that Biplanes vs. King Kong game!
Figures Acquired in 2025: 158
Figures Painted in 2025: 139
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