I had to take today off work to take Gina to a doctor's appointment out in Rochester, and we got home early enough for me to set up the table and get another game of Zombie RV in, in preparation for putting on a table at Wargames Among the Warplanes in just under two weeks. When we last left our heroes, Dave and Dudikoff, the mysterious ninja warrior, had escaped from the zombie horde with their lives, but without their former companions. This time, they've picked up a pair of new recruits, Bobby and Larry, who are armed with pistols. Both figures are from Brigade Games' "Drug War Z" line.
There were supply caches to check inside the Urgent Care, in the apartments above the Dispensary, inside the Pawn Shop and on the roof of the Off-Track Betting parlor. Five zombies were clustered around the burning dumpster at the beginning of the game; on subsequent turns, I rolled a die to determine if more zombies would spawn at the dumpster or at one of the table edges.
Dudikoff snuck around to the back door of the Urgent Care, while Dave, Larry and Bobby crossed the intersection, aiming for the pawn shop and the back door of the Dispensary.
Bobby, the stealthiest of the group, peeled off and turned up the street, intent on heading towards the Off-Track Betting. Unfortunately, he sneezed and drew the attention of the milling zombies.
Meanwhile, Dudikoff found the cache in the Urgent Care but nothing registered to him as useful. And some zombies, drawn by the sound of him rummaging, were beginning to enter the building.
Zombies spawned along the table edge between the Dispensary and the Pawn Shop, right in Dave and Larry.
Dave darted past them, throwing himself through the doorway into the Pawn Shop. Larry skedaddled into the Dispensary and headed upstairs. The zombies followed Dave, and once they began to push their way through the door he opened up with his shotgun.
Dudikoff kept up a fighting retreat as he headed back towards the rear exit of the Urgent Care. Bobby, meanwhile, reflected on the fact that he'd always assumed it'd be his bookie or one of his ex-baby mamas killing him in front of the dispensary.
Larry found nothing of value in the dispensary and headed back down, while Dave found supplies in the pawn shop. As the zombies kept coming, Dave made a mad dash for the front door to leave them behind. Seeing Dave running, Larry took off running in the same direction.
Dudikoff ran from the pursuing zombies, but the Nasty Zombie managed to catch up to him; a slash of his katana pushed the Nasty Zombie back, allowing him to duck through the back door of the Donut Shop.
Bobby was wounded and knocked down, but the zombies, distracted by the stench of stale beer, sweat and the cheapest cigarettes on the market emanating from Bobby's undershirt, failed to finish him off.
Larry climbed on to the roof of the video store and started firing his pistol into the air, distracting the growing zombie horde. As the undead clustered around the video store, Bobby managed to get to his feet and begin making his way towards the RV. Dudikoff had the same idea.
Meanwhile, Dave made it on to the roof of the OTB and found... nothing! Even with his Scavenger skill, he came away empty-handed.
I didn't take a picture of Dave on the OTB roof. Oh well. He climbed down the drainpipe and started to make his way towards the RV, all of the zombies' attention focused on Larry's gunfire.
And then... click!
Larry ran out of ammo.
And suddenly Dave was the noisiest thing on the street.
Fortunately, he was carrying a shotgun into this target-rich environment, and was able to clear a path. Larry leapt across the gap between the video store and the pawn shop to avoid the zombies still pressing against the rear of the video store. He quickly made his way down to ground level and took of running. Zombies began to pursue.
Fortunately, Bobby and Dudikoff made it to the RV, revved it up and threw it into gear. They were able to pick up both Dave and Larry, meaning the entire team survived, even if they didn't find much of value.
***
All in all, a good game! I think I've got a good handle now on what combination of the core rules, and the house-rules written by Mike over at Lead Legionaries, I want to bring to Wargames Among the Warplanes. I also think I'm just going to recreate this layout there to make things easy on myself. I managed to fit almost all the scatter terrain inside the buildings, and I can stack those in a plastic tote so I'm not lugging five boxes' worth of terrain from my car to the venue like I did last year.
So the one remaining question...
Do I want to allow the players at Wargames Among the Warplanes to fight among themselves over supplies? Or should I be firm about "it's all of you against the zombies"?



















