Saturday, January 24, 2026

Perilous Tales - Refresher Game

 Next weekend I'll be at Running GAGG, my alma mater's gaming convention. This year is their 30th show, and my 20th since I started attending (I think I've missed it once or twice, so I won't say it's my 20th show). I got involved with the Geneseo Area Gaming Group my first week of freshman year when I was a student there, and held a number of officer positions before graduation, culminating in club treasurer; I probably could have been club president if I'd wanted to, but in my senior year I was really trying to focus on finishing my degree (plus when I was treasurer my signature got forged to a purchase order for Magic cards). I served as club minister for both wargaming and role-playing games. Running GAGG isn't a big wargaming convention, being mostly focused on RPGs and board games, but there's always a few demo tables and they've recently resumed hosting a Warhammer 40K tournament. 


This year, I'm taking a break from running RPGs to do a wargaming demo table; the last time I tried this was with Buck Surdu's G.A.S.L.I.G.H.T. in 2006, and the only guy who showed up for that misread the event listing and expected it to be a roleplaying game. This year, I'm showing off Perilous Tales, building off what I learned demoing the game last September at Wargames Among the Warplanes. I'm going to be in the lobby of the student union, so I'll have lots of people passing by my table - hopefully I can entice a few people to stop!


Today I experimented with table set up, focusing on making it eye-catching to attract the passerby, and gave myself a refresher game while I was at it. The villain today was the Demon Butcher, which can inflict some decent damage but is supported by minions that can de-buff the heroes in tricky ways. Our heroes today are Officer Bob (Leader), supported by Billy Ray the mechanic, Cliff the mailman, Larry the Lousy Bum, and Sandra the wilderness tour guide (all Teammates). Their objectives are Collect Evidence (take a picture of the Master Villain and still be holding it when the game ends), Call for Rescue, and Escape (move three figures off the villain's side of the table). 

The game started slowly, with the heroes fanning out and moving up the table. Officer Bob used his "Eyes Peeled" skill to check the first visible threat marker, confirming it was an environmental hazard. And then Sandra triggered an ambush, coming within 6" of a threat marker. In fact, two.



She managed to defeat the cultist (the Demon Butcher villain list includes "Urchins" that prevent heroes from using their skills within a certain radius; I'd previously looked at using imps of some sort for these but the Ill-Gotten Games cultists work just as well!), but the rats proved to be a much harder challenge.

And about the rat swarms - At the start of the villain's turn, as long as there's one rat swarm active on the table, another spawns on an unengaged hero. In this case, one popped up on Officer Bob as Billy Ray was running for the pay phone to Call for Rescue. Officer Bob also failed a Horror Check while in base contact with the rats, which means he fell prone.



Billy Ray failed his initial roll to try and Call for Rescue. A cultist spawned in front of him and another rat swarm attacked Larry. Ultimately, the rats ate Sandra.




Billy Ray bashed the cultist out of his way using his wrench, and successfully called for help - which spawned an additional two cultists on the table! Rats and cultists both swarmed now.


Larry and Cliff both succumbed to the onslaught of opponents, while Billy Ray had enough and bolted off the table (fortunately, the Villainous edge, so a victory point scored there!). With multiple cultists and rat swarms converging on him, and the threat level about to hit its maximum, Officer Bob thought about how he'd only been two days from retirement...


The master villain, the Demon Butcher, never showed up! There was one unrevealed threat marker left on the table, slowly working its way in from the back corner turn by turn, but nobody survived long enough to activate it. Which means there was no scoring the "Collect Evidence" objective. I tried getting more characters off the table, but everyone kept failing their rolls to escape from combat, keeping them stuck in melee and taking wounds.

All in all this was a brutal game, but it gave me a better understanding of how the minions (Urchins and Rat Swarms) under the Demon Butcher work. Sometimes just reading the listing doesn't give you a full sense of how they function as part of the villain's network and you really need to see them in action for it to click. Depending on how spaced out the heroes are, it's potentially possible to end up with 4-5 rat swarms on the table after a few turns, and both rats and Urchins will move around and bolster each other, providing bonuses to hitting the heroes. The Demon Butcher isn't as strong as something like the Wolfman or the Gargoyles, but he doesn't need to be - his henchmen do a lot of heavy lifting for him, as seen here. 

I think I'm in good shape for next weekend - we'll see if I get anyone to stop at my table! 

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