The weather has finally settled into decent temperatures and some dry days so I've begun the big push to start painting the terrain I still need to finish for my game at Wargames Among the Warplanes next month - less than a month away!
First up, I've sprayed the "Pizza Man" pizza parlor with Montana Gold "Terra" spray paint, which is a lot more orange and a lot less terracotta than I was anticipating, but nothing I can't work with. Once I'd gotten an even all-over coat and let it dry, I began blocking in the cement trim around the building and over the front facade. I'll probably give that one more coat for full coverage.
Next steps then are going to be picking out individual bricks in a variety of browns, rusts and tans, washing everything with a brown wash, drybrushing the cement with a lighter warm gray and then drybrushing everything with a light tan to tie everything together. Then of course windows, sign, detailing, etc.
The Video Store has been given a spray coat of bright blue, a little lighter than Blockbuster Video would have been in real life but I'll give it a darker blue wash and see how things look. The "TeeVee Shak" and "PayMore Shoes" are going in the spray box tomorrow - they're both going to be a cement gray color for their brickwork.
In the meantime, I've also been experimenting with a smaller, 3x3 layout for my game at Wargames Among the Warplanes; I don't have enough buildings to fill a 4x4 table the way I'd want to, and not enough time to print and paint enough to get it filled either. A 3x3 layout also puts the different gangs into direct conflict faster, speeding up play and meaning I can maybe get two playthroughs in at WATW. Or, I can wrap up faster, pack it in, and play other people's games.
Here's what the layout is looking like; I might tweak a few things but I think this is pretty close to final.
The Jamaicans will begin play in the Bingo Hall, the cops at either end of that street, and the three mafia gangs spread evenly across the opposite table edge. There's enough street scatter that they won't all immediately have line of fire to each other. Secondary missions assigned randomly will necessitate figures moving across the board - "collect the laundered money from the pawn shop and return it to your starting board edge" "make a call from the pay phone in front of the ramen restaurant" things like that. So hopefully we won't get too bogged down with figures just sniping each other from cover all game, there will be movement and interaction.
So that's it for now, I'll check in in a few days with some progress.