Sunday, November 6, 2016

Dance of the Vampires

Well, not so much dancing as stalking, lunging, hunting! I finished my Vargheists today, completing the unit of them to serve as Werewolves for Kings of War.  I'm really glad I decided to elevate the center figure on the altar; otherwise there was going to be no way I was going to get these bad boys lined up on their bases.



Bodies are basecoated Reaper's Ghoul Skin, highlighted with Moldy Skin followed by a final highlight of Bloodless Skin.  The wing membranes got a base coat of Reaper's Dark Flesh, followed by a highlight of Dark Highlight, and a final highlight with Tanned Shadow.  The altar was basecoated in Stormy Gray, highlighted with Cloudy Gray and a final highlight of Misty Gray.








All in all, I'm really very happy with how they came out, and they provide a nice standard for me to try and maintain through the rest of the army.

Bela has a posse.

Saturday, November 5, 2016

You've Got Some Red On You

I had a very productive day today.  I got my three Vargheists assembled and primed, possibly to paint tomorrow; I also bought and assembled the Altar of Evil, and by assembled, I mean "added a back to it, because the darn thing was hollow and the back was open." All I did was cut a rectangle of plastic from the packaging and glue it over the opening; it's the back, so it's not like anyone will really see it, but it would have bugged me to leave it open.

I also got four figures painted today, though I'll only show you three of them now; I'll explain later why that is.

First up, two test pieces for Kings of War; these will be a pair of Necromancers in play.  "Satheras, Elf Warlock" and "Strumpet" are both Reaper Bones pieces.  For my purposes, they are Bela and Erzebet, a bickering brother-and-sister pair of grave robbers and necromancers who aren't afraid to acquire fresh corpses by less friendly methods.  I wanted to see how the dark red and off-white would look together before I started applying it en masse, and I'm pretty happy with the look here.  I found the casting on Satheras/Bela's face to be a little soft; I may go back and try and pick out the detail with a wash.



Next up, Wargames Illustrated's "Flash Harry," a clear allusion to George MacDonald Fraser's unique Victorian antihero Harry Flashman; I found the detail on the face a bit light again - I'll go back and try to pick out the eyes later.  This is a Christmas present for my father, who is as fanatical a Flashman fan as I am; I introduced him to the series years ago and he immediately went out and bought the entire series, with the intent to read them in chronological order - including splitting up "Flash and the Redskins" as it's narrative is split between two points in time.



While the sculpt (and the paint job on Wargames Illustrated's website) are clearly based on Roddy McDowall in the film adaptation of "Royal Flash," I've opted to paint him with the black hair and whiskers described in Fraser's novels.  And I've just now realized that what I've painted as cavalry gloves are in fact cuffs and bare hands.  So I'll be going back and fixing that!

The fourth figure I painted today is another one in Wargames Illustrated's "Giants in Miniature" line, but as I painted it as a gift for someone who may occasionally read my blog, I won't be posting it here until after they've received it.

Friday, November 4, 2016

Bats Out of Hell

I purchased the first regiment for my Kings of War army today at Just Games - a box of Warhammer 8th edition (NOT Age of Sigmar! Yay not having to buy 40mm square bases to put them on!) Vampire Count "Vargheists." These were not a unit that existed the last time I looked at Warhammer Fantasy Battles (which was, I believe, during 6th edition), but they're some darn fine models and they proxy perfectly as a regiment of Werewolves in Kings of War, the official models for which I'm not a fan of.



I started assembling the first of my Vargheists, the fellow on the viewer's left on the cover of the box, sans wings - I'll glue those on once painting is completed, because otherwise there's no damn way I'm getting the spray primer in there, let alone my brush.



I have to admit, I'm not the biggest fan of the "one wing up, one wing down" poses but I understand that they're designed to be able to line up three of them without significant overlap.  I'm planning on going back to Just Games tomorrow (shhhh!) and picking up Reaper's "Altar of Evil"  scenery piece to include on the rightmost Vargheist's base - with him perched atop it, looking like he's just landed.  I think the elevation will help with getting the models to align nicely and not be swatting each other with their wings, and add a little more visual interest to the group.  Plus, the metal "Altar" comes with a female victim - exactly what every vampire needs!

Thursday, November 3, 2016

The Order Vespertilio - A Kings of War Undead Army

[Note: I have not read the official fluff for Kings of War.  This is me looking at models I have, models I know I'm getting in the very near future, and models I'm hoping to get further down the line and figuring out a theme that ties them all together nicely.]

Baron Vitellius, a vainglorious man, never failed to leap at an opportunity to have praise heaped upon his name.  Thus did he volunteer to lead a Crusade, to bring by fire and the sword the True Faith to the benighted heathens of the cold moors and shadowed forest of the northern region known as the Dark Country.  His host was marshalled - rank upon rank of pikemen, the mages in their peaked caps, and most importantly, the flower of chivalry, resplendent in their polished armor, the knights of the realm - and set off on their glorious crusade.

They were never seen again.

Well, that is not entirely true.

Ten years later, an army emerged from the Dark Country.  Rank upon rank of weatherstained skeletons, still clad in the tattered remnants of once-fine jerkins, marched in lockstep, the original heraldry of Vitellius still faintly visible on their battered shields, painted over with a new, crudely-daubed sigil - an image of a bat in flight.  Running, sometimes on two legs, sometimes on all fours, besides them, came hordes of crazed, naked cannibals, deranged by their appetite for undead flesh.  Behind these ranks came the horsemen - skeletal steeds, their barding now hanging in shreds, astride which sat cruel, skeletal or sallow-skinned mockeries of heroic knights.  At their head, the Baron Vitellius, his flesh pale and his eyes burning behind the eye-slits of his helm.  The signs of the True Faith had been effaced from his hauberk and shield, replaced with the symbol of the bat.  Gone was the once-proud knightly order - what remained was the Order of the Bat.

***

Mechanically, the way I think I want to go about doing this is to create a series of army lists, growing in 500-point increments.  Once I have a 500-point army, I can start playing small games while I assemble and paint the next 500 points, and then I can play in 1000-point games while working on the third 500-point block, etc.

So I'm starting off assembling a 500-point "Scouting Column," which I'm hoping to have everything I need for within the next week or so.  It may require a miracle, but there's part of me hoping I can assemble and prime everything for this before it really gets cold, because then I can make them a part of my entry in this year's Painting Challenge.

The Scouting Column is probably going to consist of:

  • Horde of Skeletons
  • Troop of Ghouls
  • Regiment of Werewolves
  • Necromancer


The 1000-point mark will be the "Advance Force," and the second 500 points will very closely resemble the first 500, with a unit or two swapped out for something new.

Here, we add:

  • Another Horde of Skeletons
  • Another Troop of Ghouls
  • Regiment of Revenant Infantry
  • Another Necromancer
  • Standard Bearer


At 1500 points, I'll have an Expeditionary Force, which will add some heavy hitters to the line-up.  This is going to be where the heavy cavalry, things like that come in.

At this point, I'm thinking:

  • Another Regiment of Revenant Infantry
  • 2 Troops of Revenant Cavalry
  • Revenant King


Finally, 2000 points will be the entirety of the "Dark Host," Baron Vitellius' entire army from the lowliest ghoul to the Baron himself.  I think the final 500 points will be largely about cutting loose and going for broke on character models.

The only thing I think I have set more or less in stone here is that I want the Baron to be a Vampire Lord mounted on a Zombie Dragon.  I could add another Horde of Skeletons if I wanted to here as well, or a Regiment of Mummies, which in this case would not be the bandaged, dry Egyptian mummies but would be done up as Bog Mummies.  I could even add a full regiment of Revenant Cavalry if I wanted.  I think I may cross that bridge when I come to it.

Wednesday, November 2, 2016

Frostgrave AAR: The Diabolists of Belphegor vs. Tom's (Yet Unnamed) Dwarves

Tom and I reconvened at long last (our last game was in August) for a friendly Frostgrave match, and being a little more comfortable with the rules, we agreed to begin campaign play against one another (and possibly bringing in a few other people; a store league would be something fun).  We gathered around my dining room table, rolled up a scenario, and set into it.

We ended up playing "The Keep," a scenario marked by a set of four teleportation pads located equidistantly around the center of the table, each with a treasure token to be had on it.  Stepping on one of these pads might send your figure to any of the other three pads.  I had four unused 2" round bases, which made perfect teleportation pads, and I picked up a baggie of blue plastic "gems" a while back to serve as treasure tokens.  The remaining two tokens were placed in the center of the table, as per the scenario.



Tom was running an Enchanter warband, with two archers, two men-at-arms and two thugs; I had a Summoner band, with a knight, two crossbowmen, an infantryman, two thugs and a warhound.

We diced off to see who would go first, and I won the roll.  My wizard tried to cast Invisibility on my infantryman and failed to do so miserably, inflicted two wounds on himself from the failed casting.  My apprentice, meanwhile, successfully called up an imp, and one of my thugs stepped onto the closest teleporter and was sent to Tom's side of the table, where he managed to miraculously shrug off a volley from his archers and avoid injury at the hands of one of his men-at-arms before returning with a treasure.

The third turn is when things really started to heat up.  First, Tom's wizard vaporized my apprentice with a Grenade spell, and then my Summoner rolled a "1" while trying to cast "Summon Demon." This meant that a Minor Demon manifested behind him, very upset at being called into the cold, damp Material Plane.  The demon immediately attacked my Summoner, eviscerating him.  On the opposed fight roll, the demon scored a 22 and the wizard a paltry 4, meaning he went down and he went down hard.

Great shot of Belphegor and the demon.

So now we had two uncontrolled demons loose on the board, and all the closest figures for them to attack...were mine.  The Minor demon took down a treasure-laden Thug and a Crossbowman, while the Imp scored an incredible critical hit on the knight, one-shotting her into an early grave.  Unbelievable! I'm just picturing this little two foot tall imp screaming and catapulting itself into her face, clawing, biting and flailing about until it was either dislodged or hit something vital.



Tom was left with simply mopping up the board and collecting the treasure.  So Tom went up a level and collected enough treasure to not only set up shop in a base, but to add a giant telescope to the top of it.  I came out with 60gc, a grimoire containing the spell "Imp," and the lives of all my soldiers - seriously, rolling to see who lived and who died I rolled higher than I had all game.  One of my crossbowmen will have to sit out the next game but otherwise everyone is still in one piece.

All in all we had a great time, and laughed through the entire game.  Prior to the third turn, neither one of us could roll above a 10, from Turn 3 on, Tom's dice went hot; at one point he could barely roll under an 18 on the d20.  Meanwhile I kept rolling crap, but I was having too much fun to care.

Tom and I are thinking about trying to get a twice-monthly thing going at Just Games for Frostgrave to try and rope in some of the other interested potential-players; we've heard a lot from people who have the book and are interested but never quite get around to assembling a warband.

Additionally, Tom bought the two-player starter set for Mantic's Kings of War; while he's likely to put together a Skaven/"Ratkin" force, I'll be buying the undead figures from the starter set off him and putting together an army of skeletons.  I never got a chance to play Warhammer before it died (I could never afford to do so back in the day), but I've always been interested in games with big regiments of figures being pushed and wheeled around the table.  I've got some ideas for a "theme" to my army of the dead and I think it's going to be a fun project.

Sunday, October 30, 2016

The Halloween Investigations

Yesterday, my FLGS played host to what might be the largest Call of Cthulhu RPG convention ever held in Western New York.  Three Game Masters (myself, Brandon and Dave) ran a total of five sessions of Call of Cthulhu over the course of nine hours, from noon to nine pm.

Dave ran a pair of Classic Era (1920s) scenarios, one from noon to 4 and the second from 5 to 9.  Brandon, running Call of Cthulhu for the first time ever, ran The Derelict, Chaosium's Free RPG Day offering from this year, a modern day scenario.  I began the day with "The Dark Forest," a game set in second century Roman-occupied Germania, and ended it with something a bit special: an "Elimination Challenge" game, with a scenario designed to kill characters, with some pretty special prizes for the last to die.

As far as prizes went, Chaosium sent us several copies of the "Quick-Start Guide" for 7th edition, and a couple copies of "Alone Against the Flames," a solo play adventure resembling a "Choose Your Own Adventure" book.  Golden Goblin Press, a licensee for Call of Cthulhu, offered a $50 gift certificate for the Elimination Challenge as well as providing an adventure to run.  And finally, I purchased a bunch of Reaper Bones' "Eldritch Demons" and painted them up as patina'd bronze statues to provide trophies.



"The Dark Forest" has the players taking the roles of a Roman long-range reconnaissance team, sent into the German forest to follow up on rumors of bandits preying on caravans and threatening open rebellion against Roman rule.  I had five players at the table, including my sister, her boyfriend, and Sandor, a Cthulhu veteran who made the drive from Albany to Rochester to participate, a good four-hour drive.



The scenario got a bit madcap once the players realized the "bandits" were in fact zombies, raised and commanded by a small group of cultists.  Rather than run from the zombie horde and take refuge in a nearby abandoned hill fort upon discovery that a gladius is a poor choice of zombie-killing weapon, they invented a series of schemes involving fire and barricades before finally taking the hint and retreating from the horde.

After circumventing the zombie horde and confronting the cultists, during which one investigator died to a massive, supernaturally-induced heart attack (there was a Magic: The Gathering event going on at the store at the same time, and the Magic players all stopped what they were doing to listen to my narration of this death.  It was pretty cool), the rest of the investigators took one look at the summoned monster presiding over the ceremonies and decided that two German kids didn't need rescuing that badly, opting instead to retreat, make their report to the prefect, and let someone else deal with the cult.

I decided to deal out the statue-trophies as a Player's Choice award, allowing the players to vote on who they think earned the trophy through good role-playing.  The players decided that Sandor had earned the trophy, and I awarded a Keeper's Choice prize, a copy of the 7th Edition Quick-Start rules, to the person who got the second highest number of votes - who happened to be my sister.  Honestly no playing of favorites there, she got the second most votes so I gave it to her.



After a brief break, we came back and I set up for the Elimination Challenge.  Six players sat down at this table, with Jen, Greg, Patrick and Sandor returning from my afternoon session, and joined by John and Chris.  John had not played Call of Cthulhu in close to fifteen years, and his two sessions today were Patrick's first experience with Call of Cthulhu period.

The premise of this scenario, "The Owlglass," is that the investigators are on a cargo ship traveling between New York City and Southampton.  A fellow passenger, archaeologist Hutton, has brought a large crate on board, and becomes agitated when it's damaged in the hold.  The crate contains "the Owlglass," a large, teardrop-shaped mineral deposit resembling an enormous fire opal, with a curious black spot that looks like the pupil of an eye.  Unfortunately, the damage to the crate allows the Owlglass to "see" the night sky through the open cargo doors, and a meteor streaking across the sky gives its former owner the point of reference needed to track it down.



There was a distinct air of "comedy of errors" in this session, most notably after Patrick's character had a run-in with a slug-like blob of animate, mutated human flesh; the slug-thing shot him in the calf with a dart, and fearing mutation, he proceeded to hack off his own leg below the knee with a butcher's knife.  It was only through a miraculous series of good rolls that he survived at all; as is, he spent the remainder of the session at a single hit-point.  Worst of all, when he managed to laboriously crawl to the infirmary (having hacked off his leg in the ship's galley) in search of painkillers, he discovered that the morphine was in a cabinet on the wall...about five feet off the ground.

The rest of the party went to incredible lengths to try and find a way into the aft cargo hold (where the Owlglass and the inflatable dinghies they would need to escape were located) without having to deal with the Owlglass' mutant servitors, who had gathered around in chanting and praying.

Ultimately, Jen, Chris and Sandor's characters met a variety of ends (including Chris, having hoisted the Owlglass up on a crane, riding the artifact into the briny depths like Slim Pickens riding the bomb after failing to secure himself while cutting the cable), and Greg, John and Patrick were feeling the mutation take hold.  Patrick and John both succumbed to their mutations, transforming into servitors of the Owlglass (it having not been destroyed, only relocated).  Seeing this, and recognizing that he would face the same fate, Greg's character opted to kill himself rather than become one of them.

Since Greg was the last one to die (and I counted "mutated into a servitor of the Owlglass" as "dead" for the purposes of the Elimination Challenge), he walked away with the grand prize, a $50 gift certificate to the Golden Goblin Press webstore.  Based on the speed at which they mutated, I determined that John was our second place winner, and Patrick came in third.  John took home a Cthulhu statue/trophy, and Patrick a copy of "Alone Against the Flames," a solo-play scenario from Chaosium.




Everyone had a phenomenal time, and we helped move some product on the store shelves; Brandon easily spent $200 on Cthulhu merchandise, buying a complete set of 7th edition materials as well as one of the Golden Goblin books, and Sandor purchased a 7th edition Keeper's Guide; I'm sure some of the other players bought Cthulhu material as well, plus other sales; one of the players in my afternoon game purchased a significant quantity of Savage Worlds material.  I think this might become a regular Halloween thing.

Wednesday, October 26, 2016

What's Ahead in 2017?

So I've been thinking a lot lately about what I want to see happen in the next year of miniature painting.  In the last year, I didn't really have any sort of solid plan to my purchasing and painting; for 2017 I'd like to have dedicated projects I'm working towards.  I want to focus on just a couple things and try to really accomplish something with them.  My list, in order of importance, is as follows:

Frostgrave

My game tonight didn't end up taking place, as Tom was feeling under the weather, but this is the big one.  I have three finished warbands (Summoner, Necromancer and Elementalist), two that are assembled and primed, but unpainted (Witch and Sigilist), and have purchased a couple figures towards two more (Illusionist and Thaumaturge).  I'm thinking about trying to encourage some sort of league-play at Just Games; we've got a number of people who've bought the book and shown interest and I'd like to see more of those people at the table, pushing figures around.

I may eventually finish building warbands for every school of magic in Frostgrave, but seven might be enough for now.  I want to finish assembling and painting the four warbands that I have that are unfinished and build more terrain for the tabletop.

I'm also looking towards building up a bestiary of monsters for Frostgrave's wandering monster rules, for which I think Reaper Bones are probably the best suited.

Lion/Dragon Rampant

I've had the rulebook for this game for almost a year.  I've thought about building generic medieval forces out of 1/72 scale plastics, but I'm starting to reconsider; 28mm seems to be the scale gamers locally go for, and I think my chances of getting someone to play against will go up in 28mm.  I'm still probably going to end up building two armies for this.  I think it's probably worthwhile to pick a conflict to model on a small scale with Lion Rampant and do just the belligerents of that conflict.

I've always liked the look of the Knights of the Teutonic Order, so maybe the Baltic Crusades are in order.  Fireforge has some really beautiful Teutonic Order plastic sets, and they recently released a line of Medieval Russians, who would provide a nice splash of color against the monochrome of the Germans.

EDIT: Adam reminded me that a fantasy version, Dragon Rampant, exists, which might be an easier sell at the local gaming store than a strictly historical game.  For fantasy races, I think I'd look first to Mantic Games' Kings of War line, especially their Orcs and "Abyssal Dwarves."

Rogue Stars

This is kind of the lowest priority for the moment, especially as the book isn't actually out yet, but I like what I'm reading about this sci-fi skirmish game from Osprey.  I have a couple alien figures from Reaper's Chronoscope line to use as the beginning of a sci-fi gang; I may pick up some packs from Copplestone's "Future Wars" line for use with this at some point.

Terrain will also be something to look at with Rogue Stars, and for that I'm looking at Pegasus Hobbies' "Hexagon" snap-together terrain pieces.

So this is where I think my wish-list stands:
I should note that I am taking part in Ian's annual "Secret Santa" exchange this year, and so this list isn't *strictly* for my own use.  I have a pretty good idea what I'm getting for my target wargamer, and I'm pretty excited to be a part of this.