Sunday, May 31, 2020

Latest Finished Figures

Not much to say here, just a photo dump of my most recent finished figures:

Mummy Lord and Queen by Reaper Miniatures, front row from Dark Fable Miniatures.

"Sleazy Merchant" from Forge of Ice, ladies from Dark Fable Miniatures.

Sir Reginald Plumm-Duffe flanked by his daughter Margo and batsman, Bunting. 
Figures by Pulp Figures.

Armed Archaeologists from Copplestone Castings

A few more Archaeologists from Copplestone Castings.

Friday, May 15, 2020

PERILOUS TALES EPISODE 1: Showdown in Stregoicevar!

Tonight I finally got a chance to playtest the new Perilous Tales rules available free from Planet Smasher Games.  Let me set the stage for you...

Desperate for any means of reclaiming his country from the Bolsheviks, Count Casimir Razumovsky has heard rumors of an ancient artifact, the Golden Idol of Ish Kabibble. The Idol is said to contain a powerful bound demon, consigned to the service of any who possess the Idol. The Idol was last seen in Stregoicevar, a ruined and allegedly vampire-haunted village in Romania…

Our heroes were Count Casimir's Trans-Siberian Renegades from Pulp Figures, statted out thusly:

1) Count Casimir Razumovsky (Hero) – Marksman
2) The Countess (Teammate) – Binoculars (represented by her pet falcon)
3) Yolanda (Teammate) – Brute
4) Secret Policeman Blotsky (Teammate) – Sneaky
5) Bodyguard Misha (Teammate) – Tough Guy

Their objectives were "Find the Precious," "Escape!" and "Hunt the Fiends," so they need to find the Idol, kill some minions and flee for their lives to succeed.

The game doesn't have specific rules for haunted European villages yet, so I gave Stregoicevar the "Thousand Cuts," "Creeping Horror" and "Raging Storm" complications.  

I kind of crowded the table with a mix of 3D printed pieces, Age of Sigmar ruins, Warlord Games ruined hamlet pieces, and a gnarled tree and sinister well from Reaper's Bones 4 Kickstarter.  What can I say, I like crowded tables.  

With the Countess' falcon informing them of an encroaching storm, our heroes advanced cautiously through the ruined village; Yolanda however was almost immediately ambushed by a vampire thrall!

The foul undead scored an immediate SIX wounds on her, and sent her sprawling in the dirt.  Misha opened fire on the beast, wounding it.  

As they advanced, Count Razumovsky was attacked by a second thrall and knocked flat on his back, and Blotsky disturbed Count Blutburg himself, finding himself wounded and marked as a future thrall for his troubles.

Turning into a bat, the Count sought tastier throats, while Blotsky found himself attacked by a swarm of bloodthirsty bats.  By the time the swarm moved on to Misha, Blotsky had risen as one of the undead, lunging at his former employer.  Blutburg tried to feed on the Countess, while Yolanda skewered the thrall in front of her on her fencing foil.  

With the sky opening up in a torrential downpour all around them, Misha made surprisingly short work of the bats swarming him, and Count Razumovsky smashed in the face of the thrall in front of him with one hamhock-sized fist.  Badly wounded, he turned and faced the former Blotsky as Count Blutburg decided to try his luck with Yolanda.

"Bozhe moi," Yolanda muttered, faced with yet another arrogant man.
Misha discovered the Golden Idol of Ish Kabibble in a ruined house, and Count Razumovsky decided that discretion was the better part of valor, informed thrall-Blotsky that his bootlaces were untied, and took off running when the former secret policeman looked down.  As Yolanda whipped her foil back and forth to keep Count Blutburg's hands off of her, the sun began to rise over Stregoicevar, breaking up the storm clouds and sending the remaining vampires back to their crypts.  

Tallying up my victory points...1 for Count Razumovsky making it off the table, 1 for killing three minions, 3 for finding the me 5 victory points, which translates into a victory score of "D." Not the heroes' finest moment, to be sure!

This was definitely a challenging game; the villains' dice were hot all evening, with both original thralls rolling multiple critical hits.  The Vampire Count's "Bat Form" ability, which sends him darting around the table every turn, makes it very hard to concentrate fire on him.  If I'd had one more turn I could have probably turned it around by getting the Countess and Misha off the table, but it just wasn't meant to be.  

Overall, I really enjoyed myself playing this and I'm looking forward to my next game of Perilous Tales; this game took an hour and a half from set-up to completion and that's with me checking the rules every two seconds.  What will come next? Find out next time on Perilous Tales!

Monday, May 11, 2020

"The Children of the Night...What Music They Make!"

First up, a bit of news; Mike Hutchinson, of Gaslands fame, has released a beta PDF of a new solo-play/co-op pulp game called Perilous Tales.  Drawing inspiration from Lovecraft, hero pulps, Indiana Jones, and the Universal and Hammer horror films among others, it is squarely within my wheelhouse and I'm hoping to give it a go later this week.  

To that end, this week I've painted up a Vampire Count and his minions to play the villains in that first game.  

The villain himself, Count Ludwig von Blutburg, is a "Vampire Lord" from Reaper Miniatures' Dark Heavens line of metal miniatures, and even without the rock he's standing on, is an absolutely towering figure.  

He's served by Hans and Hilda, a pair of Vampire Spawn, also from Reaper's Dark Heavens line.  

And then finally he commands a pair of Bat Swarms, from Reaper's Bones line of plastic figures.These I was worried about coming out well, but basecoating the swarm in Reaper "Woodstain Brown" and drybrushing with "Driftwood Brown" honestly looks pretty darn good to me.  They're on 40mm bases.  

All in all, I think they make for a pretty imposing bunch, and I'm looking forward to seeing how they fare against Count Casimir and his Trans-Siberian Renegades.  If the weather improves later this week I'm hoping to get some more figures primed for both Perilous Tales and Fistful of Lead, as well as the first unit of a small Wargods of Aegyptus army I'll be working on in the near future.  

Wednesday, April 29, 2020

Wasteland Warriors

One of the perks of Wiley Games' Fistful of Lead rules is that they adapt well to other genres, and with the small figure count it's easy to produce gangs or teams for a variety of styles of game; today's case in point, Post-Apocalyptic.  Wiley Games' supplement Wasteland Warriors covers gaming in a Gamma World-esque future wasteland crawling with mutants, scavengers and robots, and here's my first gang, all Grenadier figures currently released through Moonraker Miniatures.

Just names left to stencil in on their bases; I really like the smiley face I put on the kneepad worn by the fellow with a knife and length of chain. 

Sunday, April 26, 2020

Recent Reapers

I've invested pretty heavily in the Reaper Bones 5 Kickstarter, but still have a fair amount I picked up as part of Bones 4 to complete.  Here's a couple pieces I've completed this past week:

First up is the Fertility Idol, released as part of the "Lost Valley" expansion.  Obviously based on prehistoric Venus figurines (especially the Willendorf Venus), she's surrounded by terracotta bowls filled with offerings.  I mounted her on a 3" round base and flocked with Gale Force 9 "Meadow Flock", leaving a bare patch in front where I imagine most supplicants would approach from. 

Next up is the Burrowing Behemoth, a hulking insect-like brute that I'm guessing is based on Dungeons & Dragons' iconic "Umber Hulk" monster.  I've seen some pretty garish color schemes done on this fellow online - including a vibrant purple-pink tone, but decided I wanted something a little more muted.  I decided to think about this monster as an ambush predator, something that sits motionless pretending to be a mossy boulder before striking; the underbelly and arms were done using Reaper's "Uniform Brown," highlighted with "Green Ochre," "Faded Khaki" and a final light brush of "Yellowed Bone." The back and shoulders were basecoated in Reaper's "Jungle Moss," and highlighted with successive drybrushings of "Highland Moss" and "Pale Lichen."

To break things up I basecoated the eyes with Vallejo Fire Orange, and then went over each eye with Vallejo Golden Yellow, leaving a little bit of orange visible around the rim of the eye.  Each eye was then glazed with a couple coats of GW Lamenter's Yellow.  Overall I'm super pleased with how he turned out; he'll be making appearances as an alien monster, post-apocalyptic horror or prehistoric nightmare from the Earth's core as needed in various Fistful of Lead games. 

Wednesday, April 22, 2020

Industrial/Post Apocalyptic Terrain

Nothing fancy to report tonight, but I've gotten out some 3D printed scenery that my better half bought me for Christmas and made some headway on getting it painted and ready for the table.  This is four out of the five pieces comprising a set of industrial chemical tanks, painted up as rusting and full of toxic waste for post-apocalyptic games like Wiley Games' Wasteland Warriors or Osprey's recent Zona Alfa release.  I'm pretty pleased with how it turned out.

These were just primed black, and given a couple layers of extra heavy drybrushing with a dark gray craft paint, then drybrushed more lightly with a regular gray craft paint.  They were then given spot drybrushing/stippling of Reaper "Rust Brown" and "Highlight Orange." A very light drybrush of "Tarnished Steel" picked out the rivets and then for the "full" tank I painted the contents with Vallejo "Escorpena Green." I added some water to the Escorpena Green and applied it to the vents to create leaks, letting the fluid flow naturally from where I placed it.  I think it looks really good.

Monday, April 20, 2020

Bolsheviks and a Game

Eesh, It's like I've forgotten how to update this blog.

I haven't done a ton of painting - or at least, I haven't finished many projects lately.  That might be a  more accurate statement.  I have a bunch of figures just waiting for their bases to be painted or flocked. 

I did finish off a squad of Bolsheviks for Fistful of Lead, to use in pulpy games opposite Count Casimir and his White Russians I posted previously.  The Leader, Agent Stransky, is from Pulp Figures, and the rest of the crew is from Copplestone Casting's Back of Beyond range of 1920s Central Asian figures.  I decided to go for a team weapon this time around, and purchased a pack containing a Maxim Gun. 

Once they were varnished (and I got some foam hills I'd ordered in, as I don't have the dedicated workspace available to make my own), it was time to get a game in.  I unrolled a 3' x 3' game mat over our dining room table, threw down some hills and ruined buildings, and came up with a quick scenario - a race to reach and control a sinister ruined temple before the end of the sixth turn.

Initial Set Up
The two teams rushed towards the temple, with the Maxim team moving towards setting up in the nearer set of ruins.  Before long, Commissar Aronovitch was crossing swords with the Count's fencer daughter Yolanda:

And Fireteam Leader Petrov was literally punched to death by Blotsky, the chief of the Count's secret police in the temple:

The game concluded with Stransky facing off against the Count's entire team inside the temple after the Maxim team got into position, set up, and then completely whiffed gunning down the Count.  It did not go well for Stransky.  By the end of the game, Stransky had been shot 5 or 6 times, the Count and his bodyguard Misha were both out of ammo, and Yolanda was prone from a wound. 

All in all it was an evening well spent around the gaming table, even playing solo; the Maxim Gun wasn't a great choice for this game, as it limited the Bolsheviks' ability to put bodies in the temple and once Petrov and Aronovitch were rendered out of action, the game was basically decided.