Sunday, October 13, 2019

Galactic Heroes: Solo Play

I just played a quick solo game of Wiley Games' "Fistful of Lead: Galactic Heroes," to familiarize myself with the rules ahead of trying to demonstrate the game for other people at my FLGS next week.  I actually used the mission charts in Osprey Games' "Rogue Stars" rules to generate a mission, and then played everything out with Galactic Heroes.

The set up was simple: A gang of smugglers, led by the flamboyant, electro-whip-wielding Lillith, had to move three parcels of "Frigian Ice Jewels" across a snowy, ruin-dotted plain while evading Captain Crash Carter, his trusty assistant Doc Libra, and a squad of Stellar Legionaries.  Complicating matters, a snowstorm reduced all visibility to 12".  The smugglers were deployed in the middle of one table edge, while Carter and Libra deployed on one adjoining edge and the Legionaries deployed on the other.

During the first turn, Lillith used her jetpack to dart at Captain Carter and Doc Libra, hoping to distract them from the three troopers carrying bundles of precious gems.  Carter tried to take a pot shot at her, but rolled a 1 - Out of Ammo! Doc Libra pointed his Photon Wand at her and pressed the firing stud, catching her in a roiling cone of radiation, leaving her Shaken.  Meanwhile, her second-in-command, the cyborg Steve Austen, led the three jewel-toting regulars on a mad race across the tundra to safety, while the Stellar Legionaries fanned out and took up firing positions.

On the second turn, Crash unjammed his blaster pistol, and before she could react, Doc fired his Photon Wand again, reducing Lillith to a smear on the ice.

The rest of the smugglers quickly found themselves pinned down between two ruined buildings.  One of the Legionaries, Private Altax, took a bullet in the stomach from Dirk, a smuggler, quickly rolling over and succumbing to his injuries.  Before Dirk could celebrate, however, Crash threw himself over a ruined wall and shot the smuggler in the back, killing him instantly.

Flynn, one of the other smugglers, turned and fired point-blank at Carter with his auto-pistol despite being already injured by blasterfire, and successfully put two wounds on the Captain, knocking him flat on his back in the snow.

Doc raced over to try and perform first aid on the Captain (despite Doc not having the "Medic" trait, I decided on the fly that on an 8+ roll he could still negate one wound) while the Legionaries mopped up the remaining smugglers.  As Crash staggered to his feet, the Frigian Ice Jewels were recovered.

All in all, from set-up to breakdown took about an hour and I really enjoyed myself.  The game had a couple of great swings I wasn't expecting, both when Lillith unexpectedly bit the dust and when Crash almost followed her into the great beyond.

I did have a couple things I recognized as needing fixing - Crash's team had a distinct advantage in that while visibility was reduced to 12", that was still within short range for the Legionaries' blaster rifles, while the smugglers were all armed with auto-pistols - which had a long range of 12".  So a Legionary at the maximum extent of visibility could hit a smuggler on a 5+, but that smuggler would need an 8+ to shoot back.

Also, I definitely need to pick up a new deck of cards.  The one I've got, the cards are very cheap, very thin plastic and don't shuffle nicely at all.

Monday, October 7, 2019

Galactic Heroes

I got another crew done for Fistful of Lead: Galactic Heroes; a Flash Gordon stand-in and some supporting soldier-types.  Figures are from Killer B Miniatures' Retro Sci-fi line, and nice chunky sculpts that paint up beautifully. 

These first two are "Captain Gamma, Bare-Headed," and "Dr. Corvus Libra, Master Inventor," who will be the Leader and Specialist of the crew. The wand-like item held by Dr. Libra is going to count as some sort of special weapon.  Both of these are Bob Olley sculpts and were an absolute treat to paint, though now I see I missed a strap on Captain Gamma's left thigh. 

Next up a trio of "Lost Legionaires, Firing" - I'd flipped a coin to determine whether their uniforms would be red with white trim or blue with white trim, and blue won.  I realized halfway through that the blue coats, white trousers and black boots gave them a little bit of a French Foreign Legion vibe; maybe these guys are members of an Interstellar Foreign Legion where men go to escape their pasts.  I dig the big helmets. 

Saturday, October 5, 2019

Sci-Fi Terrain Collecting Initiated

Well, with science fiction skirmish gaming apparently being the order du jour around my place, I decided to start collecting some futuristic buildings and other terrain pieces to liven up the table.  These are 3D prints purchased from Panhandle 3D Printing on Etsy, and I am very, very happy with the service.  If I had a 3D printer (or the room to have one set up) I'd print my own, but lacking that I'm happy to pay someone else to print for me. 

On the viewer's left is a "Sci-Fi Cafe with Canopy" designed by Imperial Terrain, and to the right is a "Lookout Tower" from Corvus Games Terrain.  Next to the Tower are the doors and windows that plug into the Cafe.  The prints needed only a little bit of touch-up work with a file and X-acto, arrived quickly and were packaged very securely against any possible damage, and I'm looking forward to buying from this store again. 

I haven't decided on a color for the Cafe yet, but I'll be hitting the Lookout Tower with a coat of battleship gray spray-paint as soon as I pick some up; I see it as a prefab, mass-produced building that colonists and settlers can just drop into place and get inside five minutes later, and that kind of put me in mind of how in the original Star Wars trilogy, all of the Empire's vehicles are the same shade of gray.  So I figure battleship gray with details picked out and some weathering applied will be good. 

I'd like to be able to put on games set in bustling spaceports, mining towns on backwater planets and isolated outposts, and this is a big first step in that direction.  It's funny; even just a few years ago I never would have imagined I'd end up such a fan of skirmish gaming on terrain-dense tables, but boy howdy, it makes for a real visual treat of a game in a way "4x6 table with a green cloth thrown over it, pushing regiments of figures around" just doesn't. 

Wednesday, October 2, 2019

Little Green Men

After painting that Bug-Eyed Monster, I did a little digging around looking for 28mm retro sci-fi lines of figures.  Fortunately, Wiley Games highlights a couple of them in the "Galactic Heroes" rulebook, and I placed an order online for some Killer B Miniatures (USA distributor Recreational Conflict linked), from their "Retro Sci-Fi" and "Invasion X" lines.  Captain Gamma and his Gamma Rangers will be heading for the priming box as soon as I get a dry day, but I did manage to get a set of "Venusian Saucermen," complete with commanding Emissary, primed black and painted this week. 

These Brussel Sprout-headed invaders stand around 20-22mm tall, and their design owes clear inspiration to Paul Blaisdell's designs for the 50s B-movie INVASION OF THE SAUCERMEN. I opted to keep their color scheme simple - suits were done in Reaper's "Gunmetal Blue," with boots and gloves picked out in "Pure Black" and belt buckles, air tanks (jet packs? They have fins...), collars and ray rifles picked out in "True Silver." The coiled bit on the rifles, as well as the collar of one of the Venusians, was picked out in "Coppery Orange."  Their skin was base-coated in "Olive Drab" and highlighted with "Worn Olive," then the eye picked out in "Fresh Blood."

For the Venusian Emissary, I wanted a sense of alien opulence; the robes were base-coated in Reaper "Red Violet" and highlighted with "Pale Red Violet," while the mask/helmet was done in True Silver and Coppery Orange, with a few Antique Gold highlights.  Cuffs of the sleeves and the shoulder pads were done in Antique Gold, while the belt and ornaments are True Silver.  The leather backing for the chest ornaments is Ruddy Leather, given a light edge highlight of Oiled Leather.  The eye-lens on his mask was done in True Silver and given a couple coats of GW "Spiritstone Red" gemstone paint. 

All in all, I think they came out pretty good for about 3 hours' work overall.  Looking forward to using them in Galactic Heroes. 

Sunday, September 22, 2019

Bug-Eyed Monster

Since I've been painting a lot of sci-fi figures and reading various rulesets aimed at Flash Gordon-style derring-do, I've definitely been in a pulp sci-fi mood lately, and it dawned on me that I'll need at least one Bug-Eyed Monster to serve as an adversary or complication on games; Osprey's Rogue Stars has a "Space Demon" complication on its mission-generation charts, and BEMs are such an iconic aspect of the genre that I knew I wanted to do one.

Fortunately, I had the perfect figure sitting in the box my Reaper Bones 4 Kickstarter came in.  From their "Dreadmere" expansion, this brain-on-tentacles looked like it had just slithered off a cover painting for Astounding Stories.  I quickly washed it and glued it to a 40mm round base and, once dry, base-coated the brain in Vallejo "Warlord Purple" and the tentacles in Reaper "Brilliant Green."

The brain was then drybrushed with Vallejo "Squid Pink" while the tentacles got thin layers of Reaper Viper Green, Vallejo Escorpena Green and Livery Green built up towards the tips of the tentacles, leaving the base of each one darker.  Once this had dried I glazed the tentacles in GW "Wayfarer Green," and picked out the eye with Vallejo Fire Orange and Golden Yellow, dotting in the iris and drawing the veins in Reaper Fresh Blood Red and finally painting the pupil with a dot of Pure Black.  Pure Black was also used to pick out the claws on the undersides of each tentacle. 

The base was painted Reaper "Cloudy Gray" and will be getting flocked tomorrow, and hopefully varnished as well.  Now to find a proper Flash Gordon-style figure to oppose this horrible monster...

Monday, September 9, 2019

Galactic Heroes - Demo Crews

I've been puttering away on 11 figures from Diehard Miniatures for the last week, and last night I finally finished them.  I now have two demo crews for Wiley Games' "Fistful of Lead - Galactic Heroes" sci-fi skirmish game, so I can run a few solo games and teach myself the rules and then, hopefully, teach other people as well. 

Bounty Hunter Lillith, equipped with a jet-pack, blaster pistol and electro-whip, has hired a few mercenaries, led by cyborg Steve Austen, to strengthen her bargaining position.  After all, sometimes the extra money is worth bringing them back alive. 

Once an ordinary space pirate, the villain known as Black Skull became so much more upon his discovery of the Staff of Unlife.  The Staff granted him the ability to raise the dead and compel their service, but at a hideous cost: his own face withered into a blackened skull.  Now, completely mad and attended by terrifying revenants, he roams the spaceways taking what he pleases. 

Your circuit's dead, there's something wrong; can you hear me, Major Tom?

The way his visor leaves just his teeth and chin visible reminded me of the cover art
for Megadeth's album "Peace Sells...But Who's Buying?"

This sculpt reminded me of the undead airmen in the "B-17" segment of the 1981 animated
film "Heavy Metal." The segment had been written by Dan O'Bannon, who also wrote
1979's "Alien."

He's wearing the same style of armor and helmet as the guys in Lillith's crew above,
so I decided to interpret him as a "new recruit" in Black Skull's forces.

His armor made me think, not of Space Marines, but of the astronaut ghost from Scooby-Doo.
Hence, he is the Space-Kook.  

Sunday, September 1, 2019

Spaceship Engineers

Finished two more figures from Lead Adventures Miniatures, a pack of Spaceship Engineers who will be pressed into service as members of a very aggressive salvage crew in future games of Galactic Heroes or Rogue Stars.

I got a package of figures from Diehard Miniatures earlier this week, and as of this morning I had them all assembled, cleaned, based and primed.  I've also got them arranged into crews per the Galactic Heroes rules so I can start trying the game out soon.  Here's a bit of a teaser shot of the WIP figures on my table:

Monday, August 19, 2019

The Kroglogg Delegates Have Arrived

I've been slowly puttering away at the figures I got from Lead Adventure Miniatures' first Astropolis Kickstarter, and have finally finished two of them; the hammerheaded aliens known as "Krogloggs." The Astropolis II Kickstarter, which I was foolish enough not to back, added a number of additional Kroglogg packs to the line, some of which are hopefully on their way to me right now.  These two were the figures that enticed me to back the Kickstarter in the first place, as I loved how much character had been packed into what are genuinely simple sculpts. 

Looking at them, I felt like the texture on their skin could be interpreted as either fur or just elephant-like wrinkles, and I opted to treat them as the latter.  Over a black undercoat I dryrbushed Reaper "Highland Moss," followed by a lighter drybrush of "Pale Lichen" going a little heavier on the high point of the round belly, the tail, and the details of the face on each figure. 

The metallic gear they're wearing was picked out in "True Silver" and "Coppery Orange," with cables being detailed in "Carrottop Orange" highlighted with, well, "Highlight Orange." The shoulder-pads on the one and the mechanical claw on the other were done in "Fresh Blood" highlighted with "Phoenix Red," which was also used to basecoat their eyes (and then highlighted with "Fire Orange" for the pupils).  Finally I picked out the claws and hooves in "Stained Ivory" and the buttons on their gear using GW Technical paints - "Waystone Green," "Soulstone Blue," and "Spiritstone Red." The coppery tubes were washed with GW "Nuln Oil" to bring the shine down a bit. 

Their bases were done using baking soda - I applied superglue over the bases prior to priming, and sprinkled baking soda over that for a finer grain texture.  The baking soda and super glue react to cause the glue to harden instantly.  After priming black, the bases were drybrushed with Reaper "Cloudy Gray" and "Misty Gray."

I'm very happy with how these came out, and once I have a few more I'm hoping to field a Kroglogg hunting party in skirmish games like Rogue Stars or Galactic Heroes - the latter being a game I was made aware of by Thomas Foss' post regarding his Krogloggs over at Skull and Crown

Sunday, August 11, 2019


I've been neglectful of this blog again - granted, I've been wildly inconsistent in the time I've been spending picking up a brush! It doesn't help that it's been ungodly hot here lately, that's for sure, but I have accomplished a bit. 

So let's see here...

I did get a set of five Raptor-style dinosaurs from Reaper's Bones 4 Kickstarter painted, in a color scheme I'm really happy with - the underbellies are basecoated in Yellowed Bone and highlighted with Creamy Ivory, the flanks are Auburn Shadow highlighted with Carrot-Top Red, and the dorsal surface and stripes Dark Skin highlighted with Dark Highlights.  The open mouths are Dusty Rose Pink highlighted with Blush Pink, and the eyes are Vallejo Livery Green. 

I'm backing Crooked Dice Games' Colony 87 Kickstarter, and that reminded me that I have some figures from Lead Adventure Miniatures' first Astropolis Kickstarter still sitting in my lead-pile.  I got those cleaned up and glued to their slotta-bases and puttied over the edges of the slots.  Maybe it's just because these were early casts in the molds' lives, but these figures required almost no clean-up, which is remarkable considering how much detail they're covered in.  I was so impressed I ordered another five packs this afternoon.  These have had their bases textured and are in the priming box right now. 

And finally, I had backed Dark Fable's most recent Kickstarter and got myself a baker's dozen of fabulously sinister cultists, as well as a pack of cult treasures which will make phenomenal treasure markers in Frostgrave or similar games.  I haven't begun cleaning or basing them yet. 

Sunday, July 7, 2019

Mojo Lost and Found

Well, June ended up with me hitting the brakes hard on Age of Sigmar.  Games Workshop released the 2019 "General's Handbook," and I realized that if I wanted to play AoS, I'd need to accept that Games Workshop is releasing a fundamentally unbalanced game and "course-correcting" every year with a new book, rebalancing everything, and that I'd need to pay $40 a year to keep playing, and that just took the wind right out of my sails.  It's one thing if a game gets a new edition released after a few years that tidies up issues discovered after the fact with the previous edition, and quite another entirely to buy a new book every year because GW can't playtest properly.

With that realization, I lost a lot of my will to paint, which I've been teasing back by selecting figures from the box of stuff I got from Reaper's most recent Bones Kickstarter and making myself sit down and work on them, starting with this Wyvern from the core boxed set.

Started off by base-coating the dorsal surface with Reaper's "Deep Ocean" and the underside with "Cloudy Gray," then gave both a wash of GW "Drakenhof Nightshade" When that was dry, the underbelly was drybrushed with "Misty Gray" and the back with "Marine Teal," followed by a much lighter drybrush of "Surf Aqua." I brought some of the Misty Gray over on to the back at the trailing edge of the wings.  The thick scales along the spine and tail were glazed with two coats of GW "Wayfarer Green" with some also brought down along the neck and underarms to tie the two sides of the figure together some.  Inside of the mouth was done in "Old West Rose" and the teeth and claws were picked out in Vallejo Leather Brown and Reaper "Stained Ivory." The eyes are Reaper "Fire Orange."

I added a piece of GW Azyrite Ruin and the Wyvern's designed base to a 50mm base, and painted them with Delta Ceramcoat brand craft paints - basecoat black, drybrush Espresso, Dark Grey, Light Grey.  Some basing grit and grass tufts later, and we can call it done.

Sunday, June 9, 2019

Unleashing the Beast

I've spent a good amount of time this weekend working on additions to my Age of Sigmar army, almost all in the form of Tzaangors, the twisted bird-goat-men that comprise Tzeentch's rendition of the standard-issue beastmen. 

I started by assembling and painting a Tzaangor Shaman, one of the leaders of this abominable species, mounted atop a half-daemon, half-machine Disc of Tzeentch.  This was to fully test-drive the color scheme I was thinking about using to model a tribe of Tzaangors native to the Realm of Fire.  I think it came out very nicely, especially with the bases done up using the "Dark Runes" Green Stuff rolling pin.  I'll be doing as many bases as I can in this style going forward.

With that out of the way, I assembled a box of ten Tzaangors, deciding to equip them with paired blades instead of sword-and-shield, forgoing a little bit of defense in favor of a boost to attack rolls.  There's also a few equipped with "Great Blades" for some extra chopping power against heavily-armored foes.  I also assembled three "Tzaangor Enlightened," more advanced and favored members of the species, who have some delightfully nasty abilities, especially if a Wizard is nearby. 

Finally, something really fun.  Eventually I'm going to want to field a "Fatemaster" in my army, but refuse to work in resin, the only material the character is available in.  So I kitbashed my own, using Warhammer 40K's "Ahriman" Chaos Sorcerer, the glaive-wielding right arm and head of a Chaos Knight, and a shield arm off the Tzaangor sprue.  A little Green Stuff to cover an attachment point where a jetpack is supposed to go and he should be good to prime. 

Sunday, June 2, 2019

Return to the Age of Sigmar

I played in a really enjoyable game of Age of Sigmar 2nd edition this weekend, a three-way battle between by Tzeentch army, a Stormcast army and a Nighthaunt army of ghosts.  I've had bad experiences with Age of Sigmar in the past, but Alex, the manager of the local Warhammer store, managed to pull me back in by assuring me that the in-store campaign that was starting up was going to be very focused on playing scenarios, rather than just mindless brawls, and that people bringing web-sourced tournament-style lists would be discouraged. 

I liked the changes I saw in 2nd edition, and I like that the Disciples of Tzeentch have been nerfed a bit - because DoT was so overpowered when it first came out that even my army, put together by a guy who had no idea what he was doing list-wise, was being automatically viewed as overpowered. 

I enjoyed myself enough that I decided I wanted to keep playing, so long as I can keep playing more relaxed games; I wargame for leisure, not for tournament play.  And feeling dissatisfied with both the composition and the paint jobs on the forces I have at my disposal right now, I decided I'd start rebuilding my army, one unit at a time, to create a more cohesive and thematically-interesting army. 

I picked up a box of Tzaangors, the Tzeentch-themed Beastmen, as well as a Tzaangor Shaman, because I loved the sculpts and wanted to use them as a solid core of my army.  Looking through the Disciples of Tzeentch book, a bright pink Tzaangor among the various blues caught my eye:

That got me looking at the Pyrofane Cult battalion, and thinking about the theme of fire.  A lot of Tzeentchian magic manifests in the form of varicolored flame, and one of the Mortal Realms in which Age of Sigmar games can take place is the Realm of Fire, equivalent to D&D's Elemental Plane of Fire.  A splinter-sect of the Pyrofane Cult from the Realm of Fire would be cool, and that's what I decided I'm going to pursue. 

Now I just need to resupply on plastic cement!

Wednesday, May 29, 2019

Chaos Rampant: Planning an Army

So there's two ways I could go about building my "Old School Chaos" army for Dragon Rampant.  I could buy figures willy-nilly, assemble units as I go, and hope for the best or I could plan ahead and go in with an idea of what I have ahead of me.  I've gone with the second.  

First things first, I decided to randomly determine which of Games Workshop's Ruinous Powers my army would follow.  I rolled a D10, with 1-2 meaning Khorne the Blood God, 3-4 meaning Slaanesh the demon of hedonism and excess, 5-6 Nurgle the plague God, 7-8 Tzeentch, the god of magic and trickery, and 9-10 being unaligned.  

A 4 means my army is dedicated to the sensual and depraved Slaanesh.  Iiiiiinteresting.  Not the Power I necessarily would have chosen for myself, but that's why we're doing things this way, to mix it up.  

The next step then was to pull up a PDF of the old "Realms of Chaos: Slaves to Darkness" book, and use the warband rules there to determine the composition of my Dragon Rampant army.  I won't end up with a nice, balanced force but I should end up with something fun.  

First up, my general.  A D100 roll determines that my general will be human, and a second D100 roll determines that, in Warhammer terms, they're a Level 10 Warrior.  So a fighter-type, not a wizard or spellcaster.  Easy enough.  A few more dice rolls determines that my general has a Bestial Face, which causes fear in those who face them and a bonus to Willpower.  

So I'm thinking my general is going to be a Single Model Unit of Elite Foot with the Fear special ability tacked on, and "Charmed" as his Leader trait.  Resistant to magic, he wades into the midst of combat, hacking down enemies and sending the survivors fleeing in terror.  I have a model in mind but we'll get there later.  For now, that's 8 of my 30 points taken care of.  

Next, I make three rolls on the Retinue chart and come up with Chaos Thugs, Beastmen, and a special! We'll come back around to that last one.  

Chaos Thugs/Marauders/Raiders are (in my head at least) a disorderly, bloodthirsty rabble barely kept in check by the general's force of will.  Well that's Dragon Rampant's "Bellicose Foot" right there! I don't think I want to add anything on, so we'll leave that at the basic 4 points.  

Beastmen I imagine as being much the same as Thugs/Marauders, but tougher and harder to kill.  I decided to treat them as Bellicose Foot with the "Extra Shiny Armor" upgrade, for 6 points.  

Finally, the special.  The "Other," the 100 on the D100 roll.  A few more dice rolls determine exactly what it is that joins my warband, and it is...a cockatrice.  Ooh! Now there's something different! What do we do with that? A cockatrice isn't as big and nasty as a hydra, chimera or dragon, so I don't think the Greater Warbeast profile is quite right, but let's call it a Single Model Unit Lesser Warbeast.  Both historically and in the Warhammer lore, a cockatrice has a petrifying gaze ability that turns foes to stone at a distance.  The Flame Attack upgrade, granting the Lesser Warbeast a ranged attack, would model this nicely.  And the wide, batlike wings on the 1990 GW Cockatrice model also call for the "Fly" fantastical ability to be added on, so let's call that another 8 points.  

So let's see, that puts us at 26 out of our planned 30 points.  Hmmm.  I could throw in another unit of Thugs/Marauders for 4 points, or I could pull 2 points off an existing unit and add in a unit of Chaos Warriors as Elite Foot.  I don't really have any ranged capacity at present and I don't have a spellcaster present either, which could hamper me in future games, but on the other hand, I knew going in that this would not be a balanced force.  I'll think about it and get something squared away.  

Sunday, May 26, 2019

The Lost and the Damned: Starting my Chaos Rampant Project

My big project for this summer/year is going to be building myself a fresh warband for Osprey's Dragon Rampant, and I've set myself some limitations to keep things extra interesting:
  • All figures must be metal, and either be pre-2000 Games Workshop or by new manufacturers working in the "Oldhammer" aesthetic.  
  • No two copies of the same sculpt can be used unless I do significant conversion work on one of them.  
  • All shields must have freehand designs painted on them, with an emphasis on John Blanche-inspired monstrous faces.  Realm of Chaos 80s' shield tutorial is my guide here.  
  • Every unit must have a standard bearer, which will be outfitted with a banner I've hand-painted.  Every unit can optionally have a Champion attached, which counts for two Strength Points instead of the usual one.  Champions will be mounted on a 40mm base instead of a 25mm one to show their status.  
  • I have to be able to field a viable 30-point warband before I can call the project complete.  

The army will be one of traditional WHFB Chaos; big angry guys in heavy plate armor, vicious thugs, raiders and marauders in a motley of lighter armor and miscellaneous weaponry, mutant beastmen and horrifying demons.  Because I'm selecting figures based on the "Oldhammer" vibe, color schemes will be likewise based on the examples Games Workshop's 'Eavy Metal team painted for the pages of White Dwarf back in the 1980s and early 1990s.  

Last night I got a start on two classic figures I managed to score of the Oldhammer Trading Group on Facebook, who will be part of a unit of various Thugs and Marauders; these guys are technically both.  Originally released in 1985 as part of the F5 Chaos Marauders line (or at least, intended for it), these two later showed up again in 1988 rebranded as Chaos Thugs, though their slotta tabs both still say "Marauder" on them.  

The axe-wielding Marauder with the big exposed beard was base-coated in Reaper's "Viper Green," and given a wash of GW "Biel-Tan Greenshade." Highlighting was done back up to Viper Green, and then the armor plates given an edge highlight of Vallejo "Escorpena Green." The raised portion of his left pauldron and his poleyns were then picked out in Reaper "Marigold Yellow," washed with GW "Casandora Yellow" and highlighted with Reaper "Sun Yellow." His beard was basecoated in "Ultramarine Shadow," and highlighted with drybrushings of "Ultramarine Blue" and "Ultramarine Highlight."

His shield used mostly the same greens as his armor, though I took the highlighting a step further with a little bit of Vallejo "Livery Green" over the "Escorpena Green." The face was also glazed with GW "Wayfarer Green" before the eyes and teeth were detailed.  

His buddy with the odd chain weapon had his armor basecoated with Vallejo "Squid Pink," and given a light wash of GW "Druchii Violet" before being built back up to Squid Pink.  The final highlight was Squid Pink with a few drops of Pure White mixed in.  Helmet, poleyns and elbow pieces were painted using the same Ultramarine triad I used on the first guy's beard.  Weapons were basecoated with Reaper "Tarnished Steel" and highlighted with "Pure Silver."

Bases were given a coating of Vallejo Sandy Paste prior to priming, and painted with Vallejo "Goblin Green." I'll probably go back and give them tops of them a drybrush of "Escorpena Green" to pick out the texture a little bit.  

Saturday, May 18, 2019

Troll Repairs

A couple months back I scored a trio of 6th edition Warhammer Stone Trolls on eBay.  These figures were some of the ones that first got me interested in wargaming and fantasy miniatures back around 2001-2002.  They came already affixed to 40mm square MDF bases with a couple pebbles glued down and magnets inserted into the bases.  I set them aside for the time being as I have a project in mind for them.

Today, I decided I might as well get them primed and ready while the weather's nice, and I noticed one of them had a gouge taken out of their chest.  Fortunately, I had just the tools to take care of that.  Using some "Blue Stuff" thermoplastic, I made a mold of another troll's chest who was in an almost identical pose.  I then packed the mold with Green Stuff epoxy putty, producing a replacement troll chest once the putty cured.  I trimmed it down and affixed it to the gouged-out troll, and while a little bit of the detail got warped (I pulled the putty from the mold too early), I think once it's painted you're barely going to be able to tell anything's been done.  Overall, I'm very pleased.

Wednesday, May 8, 2019

More Frostgrave Terrain

I finally got around to digging out and painting a couple pieces of inexpensive 3D printed terrain that Gina bought me a while back for Frostgrave.  They aren't the best prints, with prominent printing lines across most surfaces (is this something that could have been sanded down?) but at arm's length or on a table surrounded by other terrain pieces they look just fine.