What's Vadhyislavia like?
|Karoly Telepy, Romantic Landscape, 1900|
Precis: A newly-independent frontier kingdom dealing with internal conflict between colonists and native populations, all with a dark, quasi-Eastern European fairy tale vibe to it.
Conspectus: Holy Roman Empire-ish colonists learning to get along with their new, Slavic-ish neighbors; werewolf-haunted forests; lots of witches, both "good" and bad; goblins, hobgoblins, ogres, trolls and hill giants, but no orcs; stuffy, patriarchal monotheism vs. relaxed, celebratory polytheism with a strong matriarchal bent; Fey Courts; Venus Figures; lucky charms and local superstitions; Dire Animals; Wood Elves that wouldn't look out of place in Princess Mononoke; a history of the region traceable through its dungeon-crawls; scheming noblemen; masked secret societies; Treant sages; culture "wars" waged over differing choices in alcoholic beverages
Tastes like, Sounds like, Looks like: Shepherd's Pie consumed on a cold day, washed down with a stout lager; Hungarian folk music; HANSEL & GRETEL: WITCH HUNTERS crossed with the landscape paintings of Karoly Telepy.
I'm actually starting to look into trying to build a new face-to-face group; the guys I've been playing with since college have been getting harder and harder to assemble, and the group has been shrinking steadily. I ran Call of Cthulhu this past weekend for a coworker and her boyfriend and had a blast doing so for them; it was such a refreshing change of pace from what I've come to expect as a DM, and I want more of that. I want players who show up on time, prepared, and ready to play, don't just show up to break what I've worked on and are appreciative of the work I put in as DM, and I don't feel like I'm getting that with my current group.
Also, I want a pony, as long as I'm wishing.