Friday, November 13, 2020

First Six Hobgoblins

 One of the neat things in 3rd edition Warhammer Fantasy Battles is Mercenary Contingents - you can spend a portion of your points on a mini-army of mercenaries who might potentially desert in battle.  It's a calculated risk from the gaming perspective (and one that, as Warhammer got increasingly tournament-focused, I can understand why it was culled) but a nice excuse to paint something different for a bit.  

Because WHFB 3rd Ed. as the ur-ruleset I'm using for Project Greenskins (figuring that painting enough figures to field an army under WHFB 3rd will be more than enough for Dragon Rampant, Oathmark, Warlords of Erehwon, etc), I noticed that there are no rules for including Hobgoblins in an Orc and Goblin army; there were, however, rules for a Hobgoblin Mercenary Contingent.  So, since I'd already bought, cleaned, based and primed a half-dozen hobgoblins from Knightmare Miniatures, I decided I might as well commit to some Hobgoblin Mercenaries.  In other games they might be "Great Goblins" or just a unit of Orcs with pointier noses.  


So that puts me at:

Project Greenskins - PAINTED:

  • 6 Goblin Archers
  • 6 Hobgoblins, inc. Command
  • 3 Goblin Champions

Project Greenskins - PRIMED:

  • 12 Goblins, inc. Command
  • 24 Orcs, inc. Command x2 (two units of 12, to be bulked up)
  • 8 "Boglet Bounders" (aka Squig Hoppers - if push comes to shove I might use these as Fanatics)

 Project Greenskins - ON THEIR WAY

  • 6 Hobgoblins
  • 1 Hobgoblin Commander, Mounted
  • 1 Hobgoblin Beastmaster
  • 22 Orc Archers, inc. Command

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