As of this evening, work is officially done on my Ork Boyz from the last post. Not much more to say here, other than that I'm really pleased with how they turned out.
A Blog of Thoughts on Wargaming, Miniature Painting, and Role-Playing Games
Monday, August 10, 2020
Saturday, August 8, 2020
ERE WE GO!
I needed a bit of a break from Egyptians - I finished my Asar Spearmen, I'll post pictures shortly - so last night I pulled out some Space Orks I'd primed months ago and never started work on, and began painting them up as a crew for Wiley Games' Galactic Heroes and Wasteland Warriors rulesets. The figure with the heavy machine-gun is a Games Workshop metal figure from Warhammer 40K, the rest are from Knightmare Games and I think sculpted by Kev Adams.
![]() |
| Group shot of the squad |
I managed to do skintones and then most of the cloth - trousers, padded tunics, the ratty shirt worn by the heavy weapons guy last night. Metallic bits, leathers (they all have backpacks and an assortment of belt pouches) and details will get done today I think.
![]() |
| Saluting, or trying to see where that errant shot went? |
I think I really nailed the skintones here - over black primer, I laid down a basecoat of Reaper "Driftwood Brown," and once that was dry gave it a heavy wash of GW "Agrax Earthshade" to accentuate all the creases and wrinkles in their ugly faces. Finally I lightly built up highlights of Vallejo "Dead Flesh" which is a wonderful yellow-green. The end result to me reads as a very organic, natural green instead of the more cartoony colors favored by Games Workshop these days.
![]() |
| The Boss and the lone GW figure. I like the cigar hanging out of his mouth. |
The Knightmare sculpts have a ton of personality to them that is a joy to paint and some charming details - I like how each one has a different hat on, and the fact that they're carrying stick grenades on their belts. The boss has a giant stogie clenched in his teeth and most of them having earrings or nose rings.
![]() |
| They look so happy to be causing mayhem! |
I'm looking forward to getting them done and on the table - maybe I'll play a quick solo game of Galactic Heroes this weekend to pit them against Captain Crash Carter and his Space Rangers.
Sunday, July 26, 2020
Wargods Army, Part 3
This Beastmaster (and the elephant that will be accompanying him) won't be seeing the table in 1000 point games, I don't think, but I could potentially field them in 1200 point games. His skin and hair, the leather he's wearing and the green fabric are, as usual with this army, all GW Contrast Paints.
These City-Dwellers just need the wood and metal bits detailed, then touch-ups and their shields and bases done. Once they're all set, I just have one City-Dweller hero and my Harbinger himself and that'll bring me to about 1000 points.
I do have more awaiting assembly and painting, however; an elephant to accompany my Beastmaster, a unit of archers and a champion to accompany them, and two chariots that will be reserved for bigger games, but I'm nonetheless excited for them.
Sunday, July 19, 2020
Wargods Army Part 2
Currently on the painting table, I have another four Khemru warriors (to bump these two units up to 12 apiece), a second champion, a Master of Words (aka a spellcaster) and a Beastmaster, a special troop type that Khemru can field. He'll eventually be paired with an elephant to smash opponents' heavy troops with. Also on the painting table is a unit of ten human spearmen; I might strip and repaint them; their skintone is currently two coats of GW Contrast "Darkoath Flesh," and the second coat went on a little blotchy.
Coming this week or next in the mail are an elephant, a unit of Basti archers and two chariots. That'll put me at about 1500 points for this army and I'm not sure if I want to continue building up to 1750 or 2000. I'm pretty happy with where things sit and I expect most games I'll be playing, at least locally, will be in the vicinity of 1000-1250 points.
Friday, July 3, 2020
Beginning a Wargods of Aegyptus Army
Now, years and years ago (pre-2010) I'd tried to drum up interest in my college gaming club without any luck, and sold off my books and such like. My better half was kind enough to get me a new copy of the rulebook and the beginning of an army for my birthday this year, and now I'm getting some paint on them.
These first ten are a unit of the Khemru, the Children of Khanum (soon to be bumped up to a unit of 12). These goat-headed warriors have a fairly tragic backstory in game; a naturally peaceful race of healers and farmers, they've been forced to go to war to restore peace and the Law of the Gods to Aegyptus. They carry maces to avoid drawing blood and shout appeals for peace before every battle.
I've found it's been getting more and more challenging for me to sit down and assembly-line paint units, and to that end I bought a couple of pots of Games Workshop contrast paints to help speed the process along. Their skintone is GW "Space Wolves Grey," all of the leather on their collars and armbands is done with "Snakebite Leather," and their kilts, standard-top and shields were done with "Warp Lightning Green." It really made things easier - the entire unit of 10 was done in about six hours spread over 3 days. I don't remember the last time I painted 10 figures like this in less than a week.
I have two more figures to add to this unit, and another unit of 12 Khemru to do, followed by ten human warriors, allied to the Khemru cause. That plus a few characters will give me my first thousand points.
Saturday, June 27, 2020
Perilous Tales Episode 2: Dead Men Walk!"
I rolled up "Voodoo Cult" for my villains, and had recently acquired some figures from Brigade Games' Caribbean Empires line that fit the bill; in the 1930s, Romero-style gutmuncher zombies weren't a thing yet, just Haitian "dead men walking," and Brigade Games offers a couple packs of traditional voodoo zombies as well as a pack of bokors and sorcerers. That one of these voodoo priests was sculpted to look like Bela Lugosi's character in the 1932 film White Zombie was a plus.
Location was Hangman's Swamp; I chose "Mired," "Raging Storm" and "Disaster Strikes," which I decided in this instance would take the form of a sudden alligator attack.
Objectives were rolled and came up with "Rescue the Prisoner," "Disrupt the Ritual," and "Forbidden Knowledge." So the heroes had to go in, rescue a hostage, tamper with a sinister idol, and walk away with the knowledge of how to raise the dead. Tall order!
So who would be the heroes to accomplish all this?
![]() |
| L to R: Monique Marmelstein, Carl Kolchak, Green Hornet, Kato, Von Dostmann |
Putting everything together, I decided that Susan Carlisle, heiress to the Carlisle Railway fortune, had disappeared under suspicious circumstances; Carl and Monique, covering the story for INS, determined that the trail led to Hangman's Swamp. The Green Hornet and Kato, investigating independently, came to the same conclusion, while von Dostmann was himself following up on rumors of strange lights and drumming coming from the depths of the swamp. Encountering each other on the edge of Hangman's Swamp, the five decided they'd have better luck working together.
Entering the swamp, Kolchak immediately noticed a heavy thunderstorm rolling in; pushing forward, the Green Hornet was suddenly savaged by a vicious and hungry alligator, taking a staggering six wounds before the reptile broke off its attack. The noise of the fight brought a dead-eyed, shambling zombie to investigate.
Kolchak and Monique took shelter under the dead, twisted hangman's tree as the skies opened up in a torrential downpour. Von Dostmann dashed forward towards the strange, half-octopus, half-dragon, half-humanoid statue looming out of the darkness, and a second zombie arose from the muck to menace Kato.
Soaked to the skin and running his hands curiously over the slick, cold stone of the idol, von Dostmann almost didn't notice the figure suddenly illuminated by a flash of lightning; the voodoo master, Murder Legendre, had arrived to deal with these interlopers!
The Hornet and Kato dealt with their respective zombies, though Kato took a significant beating from the dead man he faced; however, no sooner had he caught his breath than the Hornet found himself facing a ghoulish little imp that sprung from the slime, capering and mocking him. Von Dostmann, muttering "Ach du liebes bisschen" squeezed a shot off at Legendre and went back to examining the statue. Hornet kicked the little imp away and sent it scampering into the half-sunken ruins. Monique ran up to examine the idol as well, and another zombie rose up behind the Hornet.
The group concentrated fire on Legendre, killing him swiftly; then rifling through the dead man's pockets, von Dostmann came away with a well-worn notebook - the secrets of life and death were his! Von Dostmann resumed studying the statue, joined by Carl Kolchak, while Monique and Kato rushed to untie Susan Carlisle. A final zombie rose from the swamp but was swiftly dealt with. With the heiress free and newfound knowledge, the group left Hangman's Swamp behind...
When the Green Hornet got mauled by an alligator in the first turn, I was sure that this game would end badly for the heroes. Instead, I scored 11 victory points and turned it around for a basically flawless victory. I'm not sure I ran Murder Legendre correctly, though; I think I confused myself with some of his special rules and the flow-chart of actions that "Lurker" type villains take. I'll run it by Mike Hutchinson in the Facebook group to straighten myself out and probably rerun this scenario.
Sunday, May 31, 2020
Latest Finished Figures
![]() |
| Mummy Lord and Queen by Reaper Miniatures, front row from Dark Fable Miniatures. |
![]() |
| "Sleazy Merchant" from Forge of Ice, ladies from Dark Fable Miniatures. |
![]() |
| Sir Reginald Plumm-Duffe flanked by his daughter Margo and batsman, Bunting. Figures by Pulp Figures. |
![]() |
| Armed Archaeologists from Copplestone Castings |
![]() |
| A few more Archaeologists from Copplestone Castings. |
































