I managed to squeak in a second solo game of Fistful of Lead today, meaning I'm still meeting my self-imposed quota of a minimum of two games a month. One week from today I'll be at Wargames Among the Warplanes, so I laid out some of the modern terrain I've painted recently and got out two of the gangs I'll be taking to that event to test-drive. For a scenario, I reached for my copy of Osprey's "Rogue Stars," by Andrea Sfiligoi. Using the random scenario charts in there, I came up with a Rescue Mission, in a city setting, with a complication of flammable atmosphere.
That came together nicely - the Jamaican Kings gang needed to rescue one of their members from behind a police cordon. Complicating the situation, a broken gas main makes every gunshot a potential explosion.
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"This much space would be $1500/month to rent." |
The police would be at -2 to Shoot for the first two turns of the game due to civilians in the area; by the beginning of turn 3, all civilians would have left or taken cover and the penalty would be lifted. For this game, rolling a 1 on a Shoot roll wouldn't result in going Out of Ammo. Instead, it would trigger an explosion - a 5" template would be centered over the shooter, and everyone under it would roll on the Wound chart at +1 to see how much damage they took.
The first turn was uneventful, with the police largely milling around and the Kings advancing towards the cordon. Winston rounded a corner and made eye contact with officer Beck. The second round opened with her moving into short range and taking a shot, putting him down with a Wound.
Meanwhile, Rosemary entered the pawn shop through the back door and took a shot at officer Rosina through the glass, putting a Shock token on him and sending him running for cover. Delilah moved forward through the alley between the pawn shop and the gas station, and was shot by the police sniper, Ed, who put her Out of Action.
Garfield, the Kings' leader, moved forward and found himself in a shoving match with officer Scott, a kevlar-clad behemoth as big as he was. The battering ram the SWAT officer was swinging around as a weapon really stung, dealing two Shock tokens with each successful hit.
Winston activated with a Queen of Hearts, shaking off the Wound, standing up and charging officer Beck, putting a Shock token on her. Captain Riggs charged into the pawn shop after Rosemary, arresting her and putting her Out of Action.
Garfield took another two Shock tokens, only remaining on the board because his "Large" trait gave him four Wounds instead of the usual three. Pushed back by Scott, he unslung his heavy machine gun and opened fire on Scott and Rosina. Winston, knocking Beck out, moved up to join him.
Ed, the sniper, moved into position and shot Garfield in the back, putting him Out of Action (and at this point I'm getting a little frustrated that no one's rolled a 1 while Shooting!)
Winston put more hurt on both Scott and Rosina. Ed took a shot at Winston, who dove for cover behind some crashed cars.
Scott and Rosina tried to make Recovery rolls to stand up despite their wounds, but both not only failed, but bled out!
Using the freight truck for cover, Winston darted for the Fireworks Stand where Jammin' Trevor was hiding out. Riggs tried to shoot at him but missed wildly. Diving inside, he pulled Trevor to his feet. A rescue had been performed, now to get out!
Riggs tried shooting at the two of them through the open window of the Fireworks Stand and...ROLLED A 1! FINALLY! Normally I roll 2-3 "1s" on Shooting rolls in any given game so I was very surprised it wasn't happening here. He was the only one in range of the explosion and blew himself up, scoring a "9" on the Wound roll for an Out of Action result.
As Ed rounded the corner, he found himself faced with two angry gang members. Trevor Wounded him and knocked him down, and the two surviving gang members used the opportunity to beat a hasty retreat before reinforcements showed up...
This is what I love about Fistful of Lead. When Delilah and Rosemary were put Out of Action, I felt certain that the Jamaican Kings would lose. They were starting at a disadvantage with one character unavailable until rescued, and losing half their viable crew that fast, I was confident they wouldn't win. So for it to turn around like that was a really nice surprise.
I think the scenario worked well, though the shooting penalty for the police on the first two turns didn't really come into play at all. I would have been really disappointed if nobody had rolled a 1 while Shooting; like I said, it normally happens 2-3 times a game so I was surprised that it wasn't happening. Luckily, we did finally get that gas explosion and it was pretty satisfying - and helped turn the tide and help the Kings win.
I'm feeling really good about bringing Fistful of Lead to Wargames Among the Warplanes next week after these practice games. And I'm in the home stretch for painting terrain pieces...I think.
Figures Purchased in 2025: 77
Figures Painted in 2025: 85