Last November I'd assembled a box of Perry War of the Roses plastic infantry, giving me a unit of billmen (Offensive Heavy Foot in Dragon Rampant terms) and two of archers (Light Missiles). I'd picked up some foot knights with poleaxes (Elite Foot) and with just those, I could field either a Lion Rampant retinue for the War of the Roses, or a very mundane human force for Dragon Rampant. I started brainstorming and playing around with list ideas over the past two days, and got the unpainted figures out of the closet.
The metal foot knights I'd bought were not good clean casts, unfortunately; they'd had a ton of excess metal and the butt-ends of the poleaxes were all malformed. I did my best to get them cleaned up and presentable but ultimately I couldn't get them to a place where I felt happy with them. They've been binned and replacements - six dismounted men-at-arms from Front Rank's War of the Roses line - ordered.
The next step was fantasy elements. I started thinking about legendary or mythological creatures
from the British Isles, and hit on the idea of a Giant; I removed one of the units of archers from the list and added in a giant (treating it as a single-model unit of Bellicose Foot, with either the Terrifically Shiny Armor or Fear special rules applied). This would be not only a hard-hitting unit that emphasizes the fantastic nature of the game, but also provide a visual centerpiece to the army, towering over the remaining troops. I'm picturing the giant as having been rounded up and press-ganged into service; I think I still have enough pieces left over to make a couple more billmen to model prodding the giant forward on a big diorama base. I selected Reaper's "Krug, Hill Giant" to serve as my brute, favoring the $8 Bones figure over the $40 metal version. I'll probably have to put a steel pin in one of his legs to keep him from leaning and possibly do the same with his club to keep it straight.
I'm tempted to paint the giant as having Pictish-style tattoos; we'll see how ambitious I get when he's actually in my hands.
So my list at this point looks like this:
- Foot Knights (Elite Foot, Leader) - 6 pts
- Billmen (Offensive Heavy Foot) - 6 pts.
- Archers (Light Missiles) - 4 pts.
- Giant (Bellicose Foot, Fear, Single Model Unit) - 6 pts.
This puts me at 22 points, 2 points short of a standard game. I could throw "Enchanted Weapons" on the Foot Knights, or upgrade the Archers with "Sharpshooter," which would make them activate (to Shoot) on a roll of 4+ on 2d6, or I could boost the Giant's armor to make him harder to kill. Or, I could pick up some Halflings/Hobbits with bows and add a unit of Scouts.
Ultimately, I think I'm going to add a minor spellcaster, or "Wizardling" in game terms. While a full "Spellcaster" costs 4 points as an upgrade and can cast any spell on the list in the book, the Wizardling costs 2 points and can have three spells, selected before the game starts. Rather than the pointy-hatted wizard with a floor-length beard, I decided I wanted a more subdued-looking, utilitarian figure. After doing some digging, I settled on an older figure from Reaper's Dark Heavens line of metal miniatures, #2306 "Lor Gorna of Kjord." I like the shorter beard, the simpler staff and the open book. I definitely get a "hedge wizard convinced to help the army before returning to his hermitage" vibe off this figure.
I'm on the fence as to whether I want to add him to the Elite Foot unit as an adviser to the warband's general, or put him with the billmen to bolster them with spells like "Sharper Swords!" or "Stronger Shields!" If we end up doing larger game with higher point values, I'll probably separate him off as a single model unit of Light Foot, but for now he's mixed in with the troops.
So this is what I'm going to be working on for a bit. The weather is finally nice enough to where I can spray-prime, so a dozen archers and the billmen are going in the priming box today. Hopefully I can start painting tomorrow.