I've been feeling a lot of stress lately with the upcoming move and all, and my wife encouraged me to get the table cleared of and set up for a game. Given that I'd just finished two monsters for Majestic 13, I decided to get set up for the next game in my ongoing campaign. It's time for another installment of Keel's Killers versus alien monsters.
I rolled up a Poisoned Lasher as the enemy du jour; a clever hunter with long tentacles and poisoned attacks, with a special move that allowed it to drag Agents across the board and inflict all sorts of harm. Unfortunately, I rolled a FUBAR event on the first turn, and a second monster showed up. This second monster was a Jel Brute - a hulking, heavily-armored creature that can punch through steel plate and generate shockwaves by punching the ground.
Activating first, the Lasher charged Agent Klass, hitting him with a flurry of tentacle strikes that left him Poisoned and Restrained. Meanwhile, Arnold and Barker II moved to engage the Jel Brute, firing ineffectively into the creature's armored carapace.
Klass was unable to break the creature's grip, and the Lasher dragged him to the roof of the Atomic Gas Station; a journey that Klass did not survive.
The Jel Brute stunned Barker II, and then charged him, crushing him to a pulp beneath its powerful fists. Moseley sniped at the Brute with minimal effectiveness.
The Lasher and the Brute then convened on Agent Arnold; the Lasher struck the killing blows on her.
The Brute then turned its attention to Agent Keel, while the Lasher lunged for Moseley. Keel tried to Call for Aid without success, and before the end of Turn 3, the entire team was wiped out.
Ouch! I'd done fairly well through the last few games of Majestic 13, so I guess I was due for a game where nothing went right. As soon as the FUBAR result came up "second monster" I knew this wasn't going to be a game where Keel's Killers did well. I don't think I was prepared for just how fast the team would be put out of action.
Rolling into the post-game phase, Keel, Klass and Moseley recovered just fine; Barker II has permanent brain damage (-2 to his Acuity stat) and Arnold is going to miss next game due to some persistent, questionable wounds. I tried requisitioning a Targeting HUD for Moseley and a VTOL with landing pad for the base, but both requests were lost in the labyrinthine bureaucracy of Majestic 13.
I've got some more 3D printed monsters on the way for Majestic 13, and I've ordered a few more teams of operatives; a buddy of mine just bought a house and we were in his new basement man cave/gaming room yesterday. While showing off the new D&D table he'd built from scratch, he proposed getting some skirmish gaming in on it, and I feel like some co-op games of Majestic 13 would be a good fit.