Wednesday, July 22, 2015

I've Officially Joined a Cult!

I'm pretty pleased to be able to announce that I'm officially registered with Chaosium, the company that produces Call of Cthulhu, as one of their "missionary" game masters in the "Cult of Chaos" program - I'll be going to gaming conventions and hopefully at some point game stores and running newbie-friendly games of Call of Cthulhu to showcase the system and bring new players into the fold.

The first show I'll be working as a member of the missionary program will be Pulpfest in Columbus, OH next month.  This is the first year they're adding a gaming track to the show, and when I saw that announcement I immediately emailed them and asked if they could use another person running games.  I actually signed up for that before the revived missionary program was announced, so I've been in the process of updating the adventure I'd planned to run to the latest edition of the rules.  I'm most comfortable with 6th edition rules (which are barely different from 1st, 2nd, 3rd, 4th, 5th editions) but as part of the missionary program I do need to be doing my part to promote the newest incarnation of Chaosium's flagship game.  7th edition makes some interesting updates to the rules, most of them geared towards further streamlining the system.


So I'm signed up to run one adventure at Pulpfest, and then in September I'll be making the trek back to my old stomping grounds in Buffalo, NY for this year's Queen City Conquest, where I'll be running two Call of Cthulhu sessions back to back, the second of which, "The Get of Belial," is based on an unproduced script from the show Kolchak: The Night Stalker.  The first adventure, "Nightmare on the Slopes," draws from a number of B-movies released over the course of about 20 years, from the 1950s through the 1970s.  And that's all I'll say about that, in case someone reading this winds up playing in one of those games.

While I'd initially been holding out for the dead-tree edition of the 7th edition rules, because I learn a game better when I've got a physical artifact in my hands to learn from, I went ahead and bought the PDF of the 7th Edition Keeper's handbook from Chaosium.  I won't lie to you, I did balk a little at the price - even with the sale currently going on, the PDF cost as much as a hard copy of many other RPG books.  It's a beautiful volume from what I've seen in the PDF, with full color art throughout and some of the most amazing illustrations in the bestiary I've ever seen for Mythos entities.  Some of them, like the image accompanying the Great Race of Yith, take the descriptions from Lovecraft and interpret them in an entirely new direction, unlike anything I've seen before while still being absolutely faithful to the source text.

I've got the Quick Start guide for 7th edition in both PDF and dead-tree format, and I'm hoping that will help fill in any gaps in reading the main rule book PDF until I can get a hard copy of that, hopefully this fall.

Sunday, July 12, 2015

ANKHEG ATTACK!

Ankhegs are one of my favorite monsters in Dungeons & Dragons.  I mean, they're an acid-drooling bug that pops up out of the ground - what's not to like? In fact, I'd say one of the best adventures of D&D I've ever run was a session of Pathfinder in which the player characters were hired to resolve a labor dispute at a mine; the miners were striking due to unsafe working conditions and flooding tunnels, the mine's owners wanted them to get back to work.  Investigating the mines themselves, the adventurers were able to determine that the collapsing and flooded tunnels were the result of a nearby Ankheg hive - I made them eusocial, termite-like creatures for this - burrowing in and out to prey on miners and in the process undermining the mines themselves.

Gina and I are currently engaged in "No Buy July" - we cannot buy any new materials in support of our hobbies, or other luxuries, during the month of July.  It's not so much about our budgets as it is about self-discipline.  Now, granted, we spent the last few days before July on a shopping spree, loading up on (in my case) RPG books, miniatures (and in her case) high-end hand-spun yarn.  Among my purchases was a Reaper Bones Ankheg that had literally just been made available to the public a few days before; when I saw the figure in their online shop, clearly inspired by the artwork of David Trampier and Erol Otus in the Ankheg's early days, I knew it had to go in my shopping cart.  And as the largest single figure I bought on my spree (I'm not sure why I bought so many tiny, tiny kobolds to paint...), I decided it was up on the painting table first.







The color scheme I based on one of New Zealand's Tree Weta species of very large, flightless crickets, because I wanted something a little bit flashier then the drab browns I'd been seeing Ankhegs depicted in, without going too crazy.  We recently bought this nice white folding table, currently set up below our living room picture window, for Gina to work on jigsaw puzzles on (one being visible in the background of a couple of these pictures), and I have to say, it's a handy thing to photograph miniatures on as well!


Monday, June 29, 2015

No-Buy July is Coming...

As an experiment, Gina and I are forgoing any and all luxuries we have to spend money on for the month of July.  She's been very worried lately that she's becoming too materialistic, or too greedy a consumer (in large part because she's fallen in love with yarn produced by a specific indie dyer and seller, who releases each collection of vibrant, hand-dyed yarn for only a few hours, one weekend a year, with a different collection available each week).  She feels awful about sitting by her computer waiting for these sales to start up each weekend and feels guilty for spending her hard-earned money so lightly, especially when, with her current schedule, she has very little time for knitting. 

So we decided to try going a month without spending like that - if she wants to begin a new project she has to use yarn from her stash, while if I want to watch a movie, it needs to be one I already own - if I want to paint miniatures, they have to be ones I already have avaialble, and if I want to run a game I have to already own the books.  We're also cutting way back on going out to eat for the same reason. 

We bought a Scrabble set on Friday night and have been enjoying a daily game of that, which seems to help with her anxiety as well, and we also got a folding table and a 1000 piece jigsaw puzzle that she intends to assemble and then frame as a gift to my parents. 

We also had a massive "pre-No-Buy July" splurge; she bought a couple hundred dollars' worth of ultra high-end hand-dyed yarn, and I bought about $90' worth of Reaper Bones figures (it dawned on me that, having the prime them by hand with gesso, Bones will be a great project for me during the winter months when I can't go outside and spray-prime, plus with my renewed interest in Dungeons & Dragons - and nice new folding table to play on when it doesn't have puzzle on it - I'd like to get out the miniatures again for that purpose) and a big stack of OSR books. 

Does it maybe defeat the purpose of No-Buy July if we have a big buying spree right before? You tell me. 

Monday, May 25, 2015

Dark Fable Egyptian Mummies (and Lady-Friends)

As promised, here are some quick snapshots of the Egyptian figures I painted this weekend:






Saturday, May 23, 2015

Realizations and Working Hard at the Painting Table

In the past few weeks, as the weather's warmed up to the point where I can prime figures outside again, I've begun painting again, only to come up against a rather ugly realization.

I have lost the patience required to paint whole units of 28mm figures.  I used to be able to do big blocks of Games Workshop Orcs and Skeletons without batting an eye (granted, the skeletons were sprayed black and drybrushed ivory, but still), and now...

I went through a huge struggle just to work up the motivation to paint eight Greek Hoplites.  They're not finished.  I'm not sure they will be.  Right now they're sitting in a little plastic container, mocking me.  Sitting down and doing nigh-identical figures over and over again...I'm not sure I can do it any more.  Even working in nice stages of, "OK, armor's done, next round, cloth, then a round of leather bits" is proving deeply discouraging for me.

On the other hand, I'm having no trouble painting characterful figures, especially, um, characters!

If you'll recall back in December I posted about backing Dark Fable's Egyptians on Kickstarter.  I got my two packs a month or two back, and over the last couple days I've gotten them painted, and it was very relaxing and enjoyable to do so - I'll post some pictures as soon as I varnish them.

Having five figures at a time that have a theme, but aren't the same guy over and over again, seems to have worked very well for me.  As such, I've ordered a couple packs from Pulp Figures to keep me busy for the next couple weeks - I love Bob Murch's big, chunky, richly detailed and lively sculpts and I love 1930s Pulp...anything, really.  Most of my reading lately has been pulpish stuff, and in August Gina and I will be attending Pulpfest in Columbus, Ohio for a long weekend getaway - and hitting a couple geology museums, hiking trails and a large conservatory with attached butterfly conservatorium along the way.

Gina's actually been razzing me about my order from Pulp Figures today - I bought them in part because this weekend is Spin-Off, a twice-a-year uber-sale her local yarn and fiber store holds and in the past she's bought hundreds of dollars worth of high-end yarn and knitting supplies during Spin-Off Weekend, and whenever she gets in a consumerist mood it invariably infects me as well.  Naturally, since I preemptively ordered two packs of toy soldiers, she hasn't bought anything at Spin-Off yet, and is actually not sure if she'll get anything - she's reading a book about decluttering one's life and the value of minimizing one's possessions to just things you truly love and which bring you great joy in life, and getting herself a little freaked out that she's burying herself in a mountain of possessions that she's not in love with.

I'd mentioned to her mid-week last week that I wasn't sure about ordering from Pulp Figures, because there weren't really any packs available that I really looked at and said, "I HAVE to have that."  Instead it was a lot of packs that garnered a response of, "Well, that'd probably be fun to paint," and she used that to try and discourage me from spending the money - or spending it elsewhere on figures that I HAD to have.  But throughout the week I discovered that there were several packs that I just kept going to the website and looking at, and I finally broke down last night and ordered two of them.  So pretty soon I should be getting a pack of Canadian Mounties and a pack of American Rocketeers - I'm not sure why the Mounties resonated so strongly with me, a non-Canadian, but the Rocketeer figures are modeled on The Rocketeer, which was one of my favorite movies as a kid and I fell even more in love with the character a few years ago when the comics got reprinted.  So the opportunity for five Rocketeers...

And yeah, I know, irony of ironies - I struggle painting eight Greek soldiers but two sets of five guys in matching uniforms is okay.  Go figure.

Saturday, May 9, 2015

Mini Painters' Corollaries to Murphy's Law



Today I finally had the time and the climate to lay down a coat of primer and begin painting a set of eight Spartan Hoplites I'd assembled months ago, before the arctic came to visit for six months.  And I began to remember some things about miniature painting...


  1. There will always be one color that you just can't get good coverage with...until you accidentally get some on part of the figure you didn't want it on.
  2. There will always be a piece of flash that's invisible until you prime...then it's enormous.  
  3. A hair will inevitably fall on to wet paint.  Even if you're entirely bald, a hair will materialize from somewhere.  
Anyone else have any good ones?

Monday, February 2, 2015

Interlude: Convention Gaming, "Dead Light"

This past weekend was my home gaming convention, Running GAGG - put on by the Geneseo Area Gaming Group of SUNY Geneseo, my alma mater.  This year was the 19th annual Running GAGG, and I've attended almost every one since the 10th - I missed last year because I was moving my girlfriend from Maryland to New York that weekend, and I think I missed the 14th or 15th as well, but other than that I've hit every one, usually running at least one session of Call of Cthulhu.

Between work and some family stuff, I was only able to be at the convention on Friday night this year, and I'd decided to run the first 7th Edition CofC module released, "Dead Light," a survival-horror scenario taking place over the course of a single stormy night on the road between Arkham and...I think the module has it as Ipswitch, I might have done Aylesbury because I read over the module a time or two before running and then pretty much ran it from memory with a heavy mix of making it up as I went along.

I had five players, at least three of whom I'd run for at past Running GAGGs -- I'm not sure if Mike had played in my games before, but I knew the two Daves and Ben had both played in my con-games in the past.  Everyone was familiar with the game from 6th edition, and I walked them through character creation under the new 7th edition rules.  Our investigative party ended up consisting of:

A Speakeasy Owner (Ben)
A Bootlegger (Dave)
A Photographer (Dave)
A Jazz Musician (Mike)
A Chauffeur (George)

On a stormswept night in late April, on the road from Arkham to Aylesbury, the party had to quickly slam on the brakes to avoid running over a pale, half-dressed young woman who stumbles into the road.  She's barely responsive except to mumble "the light," and "Granddad" over and over.  Recalling a diner and gas station up the road, they take her there to try and find out who she is and to get her a doctor.  One of them notices a flicker of silvery light, like the after-image of a lightning strike, out of the corner of their eye, but when they turn their head, see nothing.

The gas station is half-blocked by a still-running pick-up truck, its door hanging open.  Inside, they meet a grouchy, half-drunk farmer whose truck it is, and he mutters something about "you'd be in a hurry too if you saw the light."  He's resistant to saying anything more.

As for the girl, they find out she's Emilia Webb, the granddaughter of a retired local physician, Dr. Cornelius Webb.  She lives with him at his cottage up the road.  Forcing a little bit of whiskey and then coffee past her lips, they manage to revive her enough that she can tell of a break-in at her grandfather's house, two masked men forcing their way in.  She can't remember anything past that, however, and they decide to investigate the house.

They soon find that the power's out at the Webb house (the speakeasy owner and chauffeur working together manage to get it working again), and stumble across - literally - the scene of a horrible crime.  They find Cornelius Webb dead, apparently of blood loss from a gunshot wound.  They also find one of his attackers - or half of him, anyways, his lower half having been seemingly burned away.  The upper half was worse - every blood vessel in his body had burst as if the blood had boiled in his veins.  On the ground between them is an overturned casket, like a jewelry box of wrought iron, its edge sticky with black sealing wax.

They also find a series of strange, deep burn marks at about waist-height on a line of trees on the property.  The bootlegger notices a flicker of silvery light, like the after-image of a lightning strike, out of the corner of his eye, but when he turned his head, saw nothing.

They clean up the area as best they can and decide to get Emilia back to the house and asleep - they found some powerful sleeping pills and discharge papers from the Sandhill Institute for Girls, a high-end sanitarium, in her bedroom.

Once she's in the car again back at the diner, a lighting flash reveals a figure standing on the edge of the road.  The bootlegger and speakeasy owner (I think...it was a late night game) investigate the figure and find he's the second masked assailant, now out of his mind and babbling about "the light."  They quickly subdue him, tie him up and shove him in the trunk of the car, then take him and move him to the basement of the Webb house for interrogation.

Emilia drugged and asleep and the masked man too insane to give sensible answers, they decide to leave him tied up in the basement and catch a few winks of sleep themselves.  They're awoken by screams coming from the basement, and discover a silvery light, flowing like liquid, pouring in through a hole in a ground-level window into the basement, coiling around the masked man and burning its way into him.  Soon it's inside him, burning its way out, pouring, syrup-like, from his mouth and eye sockets as his flesh collapses into fine, white ash.

In a panic, the bootlegger fires three shots from his shotgun at the light, and while it seems to flinch back from the flash of gunpowder going off, the shots themselves do nothing.  The party runs upstairs and barricades the basement door behind them.

The jazz musician starts trying to wake up Emilia and get her out, while the bootlegger and speakeasy owner tear through Webb's study and bedroom looking for information on this strange light.  They manage to find a diary in which only a few pages are written; a brief history of the light as a "sin eater," passed down from physician to physician in Arkham since the 1600s, used to quietly dispose of stillborn children, especially those born out of wedlock or deformed.  There's also a page of dates, initials, and fees paid that sends a brief shiver down the speakeasy owner's spine as he realizes that these are dates and fees paid for the sin-eating light's service.

They do however find phonetic instructions of how to talk the light back into its casket.  They run back in the room just as the chauffeur, holding the casket out to try and catch the light in it, is consumed as the light burns through the basement door and flows over him.

They say the words and the light coils its way back into the casket.  Sealing it shut, come morning (and the end of the storm), they take it out into the deepest part of the woods and bury it, along with the remains of the half-eaten burglar and Dr. Webb.  They leave Emilia asleep and get back on the road to Aylesbury.

***

The session went really well I thought, especially since it was way past my bedtime these days when we began play.  Everyone had a good time and I got to hand out a bunch of custom D6s I'd had printed up by Chessex with Elder Signs in place of the "1"

I also got to talk to Meghan of Chaosium who was there working a booth and got to express my love of Call of Cthulhu directly to a representative of the company that makes it and asked her about if there was still any support for Chaosium's old "Cthulhu Cultist" GM program, because I'd love to have the company's blessing to do outreach for my favorite RPG and spread the love at conventions.  There's a lot of small college gaming conventions in my area because every local college has their own gaming club and their own convention, so it's a fairly easy thing for me to go around to Simcon, UBCon, etc and run games.  I mean, I'm probably going to do that anyways, but I'd love to have Chaosium catalogs or something I can give to players at the end of sessions.