Sunday, December 31, 2023

RIP Bryan Ansell

 We lost an absolute giant yesterday with the passing of Bryan Ansell.

 

I had been planning to get my Oldhammer Orc army out on the table for the twice-yearly review. But in Bryan's memory, we roll up our sleeves. Today, we're all Mighty, Dark-Winged, Avenging Lords of Chaos.



Saturday, December 16, 2023

Tusk: The Last of the Thunder Lizards

 The mighty saurian lumbered slowly across the landscape, pausing occasionally to gnaw on a shrubby tree; it had been many years since it had seen another of its kind. Following the course of a swift-flowing river, the great long-necked creature wandered vaguely south. Perhaps it would find another of its kind - perhaps a female. If the saurian had the mental capacity to consider something "nice," it would have thought such a prospect so. 


I was recently made aware of a dandy little beer-and-pretzels wargame called "Tusk," distributed by Wessex Games. Set up for solo, co-op or competitive play, players control a hunting party of cavemen, pursuing a woolly mammoth across the landscape and trying to slay it for the tribe's larder. The game also includes rules for Victorian big game hunters and relic dinosaurs surviving into the 19th century in isolated locales. While I do not currently have a woolly mammoth in my collection, I do have some Lucid Eye cavemen painted and a toy Brontosaurus on my work-from-home desk. Being geared towards solo play and me having everything I needed to play already made the decision to give it a go a no-brainer. I printed out a copy of the rules and got the table set up. 


I put together my hunting party, consisting of Og the Hero, three melee hunters and a dog; the other troop types available are archers and fire-makers (the latter of whom can set fires that drive beasts into bogs or off cliffs). Then, I set up my table, with a river crossing one corner and a few hills, and the Brontosaurus dead center on the table. The game is written for 15mm or 6mm scale figures, but I doubled all the ranges for 28mm and increased the table size from 2' square to 3'. 


The dog ran ahead to harry the Brontosaurus around the ankles, with Og jogging not far behind. After a few turns of closing in and having the Brontosaurus turn and withdraw each time, Og, frustrated, charged in, swinging his club. Unfortunately, Og the Hero's legend ended before it truly even began, as the Brontosaurus stepped on him and kept going, oblivious to the Hero mashed flat beneath its thunderous tread. 



As the dog continued to keep the Brontosaurus moving, the remaining hunters closed in. Finally, one of them darted forward, jabbing his spear deep into the creature's muscular neck. With an agonizing bellow, the Brontosaurus collapsed to earth, narrowly missing taking its killer with it. The tribe would feast for the next moon. 


And so passed the great saurian, the last of its kind. The story of this hunt would be told and retold, echoing down the centuries, the names and locations changing to suit the needs of each new retelling. Marduk and Tiamat. Ra and Apophis. Herakles and the Hydra. All containing the germ of this one, great hunt, and the last of the thunder lizards. 

So I really enjoyed playing this; the game took all of half an hour, making it a great pick-up game for a weeknight after work or something like that. Obviously not having archers or fire-makers on the table impacted how I played, and I'm looking forward to incorporating them into a future play-through. 

The rules are simple enough that I think a six year old could learn them, but gameplay requires some thoughtful resource management - you get 1D6 "action points" per turn, used to activate figures, and there's a good chance you won't be able to activate your entire hunting party in any given turn. There's also a nice element of risk management; it's easier to kill the Brontosaurus (or Mammoth, etc.) in melee combat than at range, but each turn there's a 1-in-3 chance that a random hunter within an inch or two of the beast gets stomped into beef stroganoff. Fire can be used to force your prey into a panic, stampeding into a bog/tar pit or off a cliff; however, the fire spreads on its own accord, and can easily turn back and pen your own hunters in a deadly inferno. 

All in all, I'm super happy I picked up "Tusk" and can't wait to give it another go. 

Thursday, November 23, 2023

Majestic 13: Operation Turkey Drop

 Today is Thanksgiving in the United States; we're neither hosting nor traveling to see family today (and a sudden positive Covid test at my parents' house has cancelled our plans for traveling this weekend), but my wife and I had a nice meal together, the cat got a rare treat of wet food (and sunk a claw into the sole of my foot, for my first-ever Thanksgiving injury), and I made the time to clear the table off and set myself up with a solo game. 

Snarling Badger Studios' Majestic 13 has been getting talked about a lot in the wargaming Discord servers I'm in, and it sparked me to dust things off and get a game in; I've assembled and painted quite a bit of urban terrain since my last game, so I got my table set up, pulled out my crew, and grabbed my monster; I went with the Avenkian Shrieking Shock Trooper again, as I felt a little more confident going after it after my original playtest back in June. And the miniature was still *cough* out from last time.


My team, Keel's Killers, deployed from their remote observation base when the Avenkian was spotted lurking around the roof of the Bingo Hall; their primary objective being the creature's destruction (before it could spoil the Senior Ladies' Bingo League's Black Friday Special), with a secondary objective of mapping the terrain on that side of the board. Johanna Keel briefed her crew behind the "Donut Worry" doughnut shop, and the crew spread out into cover.

The Avenkian spotted Agent Moseley, leapt down from the Bingo Hall and charged across the street, vaulting over the chainlink fence towards Moseley's position.

The crew fanned out and began firing into the creature; Moseley and Keel were both caught in the blast radius of, and stunned by, the creature's sonic scream. After killing Moseley, the Avenkian turned its attention towards the wounded Keel, though Agent Barker managed to call in aid and hit the creature with a drone strike. 

Using a Fistful of Lead "Shock" marker to designate Keel as "Stunned."

Agent Arnold managed to dart in and apply a medi-kit to Keel's wounds, and the surviving team-members began a series of hit-and-run attacks, trying to keep everyone out of range of the creature's retaliatory sonic blast as best they could. The Avenkian ultimately struck down Keel, but drew the fire of long range artillery.

In Turn 5, the Avenkian went "In Extremis" (a condition where, once reduced below a certain HP threshold, the creature gains an extra action but begins taking bonus damage). It looked like I might not manage to kill it, but I'd get close, and I was pretty happy for that; however, on its second activation, I rolled 2D6 to see how much Extremis damage it took and...IT DIED!

Keel's Killers pumped dozens of rounds of ammunition into the creature, and right as they were on the cusp of failing their mission...the monster exploded on its own. We'll call that a win. And the surviving crew members - Arnold, Barker and Klass - got tacos out of the deal.

This 3D-printed taco truck is one of the best things my wife's ever bought for my table.

Going into the post-game, both Keel and Moseley recovered just fine from their injuries, and will be available for the next mission with no complications. The team rating goes from 0 to 1, and Barker, Arnold and Klass each got to boost an attribute - Barker and Arnold boosting their Combat rating, while Klass raised his Dexterity. Impressively, they actually managed to get all the new gear they requisitioned after this mission - they replenished medi-kits, added shock pads to their repertoire, and most excitingly, added an Internet Communications Monitoring Station to their base - this allows me to basically negate a FUBAR roll (each turn in Majestic 13, you roll to see if anything goes wrong, and the longer the game goes on the more likely something goes wrong). I was really pleased with these results - as Roughnecks (one of the 13 groups comprising Majestic 13), Keel's Killers take a penalty to Bureaucracy rolls during the post-game phase, making it harder to requisition new gear. But I had enough bonuses and rolled well enough to actually get everything I wanted.

Thursday, November 16, 2023

Orc Siege Gun

 I'll be taking part in the Old World Army Challenge again in 2024, with an amusing little WHFB 3rd edition Empire Army with Halfling Allies. In prepping for January 1st, I've been very much in an Oldhammer frame of mind, and have been keeping myself busy with some of the orcs in my collection; even if I'm taking a break for the duration of the OWAC, I'm thinking the Oldhammer Orc project is going to be a constant for me, because there will always be something to add to it, and it gives me so much joy. 

The latest figure to be completed is this bunch from Warmonger Miniatures - Here we have mercenary orc "Curroneth" with his Orcquebus siege gun and crew. Another Kev Adams sculpt (like the bulk of my army), I think the mercenary orcs he did for Warmonger are some of his best and most underrated sculpts; the landsknecht style clothing and the sheer volume of looted goods they're crusted with cry out for bright colors and reward the patient painter. 



The "orclings" forming the gun rest as well as the reloading crew all came with Curroneth, but I added another one, similarly dressed in puff-and-slash and admiring himself in a hand mirror; I painted his clothes to match Curroneth's, with quartered red-yellow and blue-white. 

I also drilled out the gun barrels; I'd gotten a little bit of flack on social media for not drilling out the horns some of my musicians were blowing, so I figured I'd get ahead of that. 

Other than the "Leadbelcher" cannon in the 3rd edition list, orcs have not had access to gunpowder weapons in Warhammer Fantasy Battles; I figure I'll use this as a proxy Rock Lobba catapult if I ever get a chance to play. 

***

Finally, I have something very cool to share. Last week, my wife Gina found out that I have hobby "white whales" - old figures that I'd love to get my hands on given a chance. She asked for a list of what some of these white whales were, and got to work. 

Top of the list was the 6th edition WHFB "Orc Warboss on Wyvern" - I fell in love with this kit the very first time I walked into a Games Workshop store in August 2001. They had a painted example on a turntable in the display case and I was absolutely entranced - the short neck and bulldog face on the wyvern was so cool to 14 year old me.

Alas, I had neither the money nor the attention span to focus long enough to build a 2000-pt 6th edition army; I bought a few boxed sets here and there - Night Goblins, Orcs, Skeletons, Chaos Warriors - but never managed to get far enough to be thinking about characters. So I never bought the Warboss on Wyvern. 

Earlier this week, it arrived:


It feels surreal to hold it in my hands. It had become a pipe dream, a mythical "if I see one for sale that's not in too-terrible a shape, that doesn't cost a kidney." I don't think I was expecting to ever actually get one. It might not get painted until spring, because my priming window is rapidly closing for the year, but I'm excited to finally get a chance to paint it.

Sunday, October 29, 2023

Claudia and Adler

 Recently my wife Gina asked me to paint a figure for her; not for use in a game or anything like that, just something she could have on her desk at work to make her think of me. I'd received a box of figures from Dunkeldorf Miniatures and we went through it together; she decided she really liked "Claudia 'Schwartz' Hinkel," a crossbow-armed member of a criminal syndicate, as well as "Adler, Dieter's Cat." Dunkeldorf has consistently sent me a little baggie of extras with every order I've placed with them, and this time that included a resin base with a flagstone pattern. It was the work of a few moments to clip Claudia's metal tab off and glue her to the resin base.

Talking with Gina, the only specific requests she had for color was she wanted Adler to be an orange cat with white socks, and she wanted Claudia to have purple hair; she also asked for a little flocking to be added to the base. The rest of the color scheme was left up to me; I went with a deep red for her shirt and black pants, because those are colors Gina wears a lot. 

I really pushed myself harder to give this the best paint job I could give it; it's not going to win any big competitions, but those are the best eyes I've ever painted and overall I'm thoroughly pleased with the job I did here. The purple I used for her hair came out glossier than I'd like, but hopefully once she's varnished that will tone down some. Her base reads "With All My Love" and once she's varnished, she'll be glued down inside an acrylic display case to keep her dust free and safe from our own cat's attention.

Saturday, October 14, 2023

Orcs & Goblins: Boar Boyz Completed

 In 2021, I took part in the Old World Army Challenge, building an army of orcs and goblins for 3rd edition Warhammer Fantasy Battles. I tried continuing the army the following year, in 2022, but petered out halfway through, and opted out of participating in this year's challenge. Even getting re-energized this past December and again in May, I still have a lot of orcs awaiting paint. In June, I started painting a unit of Orc Boar Riders from Knightmare Miniatures; I'd converted some of them with weapon swaps and turning one into a standard bearer back in 2021, and they'd been sitting primed and waiting their turn ever since.

I completed the first rank, including the command, in June 2023, but the second rank remained unfinished. Until now. I was sick of having a half-finished unit looking at me and making me feel guilty, so I committed myself to finishing them; today, I can call the regiment complete.

Here's the finished second rank:

And here's the regiment as a whole: 


It's not Oldhammer if the banner isn't impractically large, right?



Saturday, October 7, 2023

Citadel F2 Fighters: Proof of Concept Paintjobs

I've decided to give the Old World Army Challenge another shot next year, with a fresh army - a 3rd Edition Warhammer Fantasy Battles Empire army, with a Halfling Allied Contingent. The premise being that these are the defenders of a small, obscure village on the outskirts of the Province of Averland, there's only going to be a handful of regular army troops and a much larger number of irregular militia types. Wargames Foundry has been kind enough to reissue a couple packs of classic Citadel F2 Fighters and F4 Mercenaries, which will make up the bulk of this militia; I grabbed a few original F2 Fighters off eBay a while back to bulk that regiment out further if need be, but decided I'd paint two of them up as proof of concept.

F2 Altdorf Sergeant

These are painted with some GW Contrast paints in conjunction with regular acrylics from Reaper and Vallejo. I wanted to see if I could produce results that I was happy with, faster than I would with regular acrylics alone. And overall, the answer is yes; I painted these guys over the span of three short painting sessions, maybe 3 1/2 hours total from start to finish, including basing. 

F2 Imperial Foot Soldier

I did a bit of work here that I probably won't do on the army itself, like taking the time to paint eyes. But striped leggings, dirty leather armor (GW Snakebite Leather contrast, washed with Agrax Earthshade, then highlighted with Vallejo Plague Brown), gin-blossomed noses all feel very on brand, especially for the militia. I'm imagining they've been recruited straight from the tavern, too drunk to realize they've accepted the "Elector Count's shilling" until it's too late.

Sunday, September 17, 2023

Fistful of Lead Fantasy: Battle for the Goddess

 I've had cavemen on my mind lately; between seeing people painting Lucid Eye figures on Facebook, and David Sullivan's posts on his blog about the game Tribal, I've been itching for some stone age action. So I've placed another order at Lucid Eye for a copy of their "Savage Core" rules and some Ice Age-ready Amazons, and ordered Tribal 2nd edition with a tribe's worth of Bobby Jackson-sculpted cavemen. In the meantime, I got out some Lucid Eye "Neolithics" cavemen I painted last year, along with some "Cult of the Cyclops" cultists from Forge of Ice. Going through my terrain box, I found a Venus of Willendorf-style idol from Reaper Miniatures, and a scenario was born. 

A lush, isolated valley holds the ruins of an ancient temple, and with stands the Goddess - a fertility idol of untold age and potency. Two sinister groups - one, the Cult of the Cyclops, led by the vicious and conniving Kandar-Itaa; the other, a gang of thuggish prehumans led by a terrifying and alien Pterro-Man - have converged on the valley, both with evil intentions towards the idol. 

 

The Pterro-Man, with its second in command, Chief Mu-ok Man-God and his tribe, sought to perform a ritual at the feet of the Goddess that would give the Pterro-Man greater influence over other tribes of prehumans, bringing them under its evil sway. The Pterro-Man can fly and exert hypnotic influence over humans (in proper Burroughsian fashion), while the cavemen have an assortment of traits making them much more vicious in close combat.  

 

Meanwhile, under warlock Kandar-Itaa's direction, the Cult of the Cyclops seeks to corrupt the Goddess, ensuring that there would be a huge increase in the number of cyclops mutations born across all the kingdoms of the Hollow Earth. Kandar-Itaa himself has spellcasting powers, Urgu the Cyclops is large and frightening, and the rest of the cultists are armed with bronze swords and studded dinosaur-leather armor.

 Both groups began to fan out as they moved towards the Goddess; before long, Urgu and one of the cultists encountered Torg the Hunter and a lesser tribal warrior, while Kandar-Itaa blasted Mu-ok Man-God with a Searing Bolt. The ape-man chief, writhing with pain, lost his next activation, while Urgu bashed Torg to death with a huge, roughly-shaped chunk of obsidian. 

 
 
 

The smell of blood drew a huge predatory dinosaur into the valley, where it beelined towards the first humanoid it saw: Jaal, one of Mu-ok's tribal hunters. Jaal managed to stick the gigantic beast with his spear, and another tribal warrior raced to assist.  

 

The giant dinosaur quickly ate both Jaal and the lesser warrior, striking fear into the hearts of both the Pterro-Man and Mu-ok Man-God. The Man-God lived up to his name and shrugged off the fear, charging the dinosaur...and getting eaten. The dinosaur, sated, stalked off. 

 Meanwhile,  a pair of tribal warriors charged Urgu and a nearby cultist, savagely beating them with clubs until both the cyclops and the cultist fled the battlefield. 

The Pterro-Man, rattled by the dinosaur eating so many of its underlings, was not able to put up a strong defense when Kandar-Itaa and his followers arrived in the temple. The Pterro-Man died shrieking under the hacking bronze blades of the Cult of the Cyclops, while Kandar-Itaa himself polluted the mystical power of the Goddess. A new, darker future dawned for the tribes and kingdoms of the Hollow Earth...


All in all a great game, and a fast one too; I think this one was over in about four turns. No complaints here, because I got a late start playing tonight, so I'm very satisfied with how this one turned out.

Saturday, August 26, 2023

New Terrain Haul

Last month, my wife wanted to buy me some terrain, and we were specifically looking at Black Site Studios' prepainted MDF buildings. They'd announced a trailer park, which seemed like a lot of fun, and we decided on adding a couple extra pieces as well - namely, a bingo hall and some dumpsters for scatter terrain. 

Everything arrived the other day - an 8 1/2 lb (3.8 kg) box! And not a moment too soon; my neighbor's seven year old son is Mr. Popularity, so all the kids in our apartment complex gather at our unit to play, and my priming box almost became a target for Super Soaker practice last week. Having things prepainted is going to be a godsend I think. 

I assembled the dumpsters last night to give myself some relaxation post a very long and stressful work week, and it was exactly what the doctor ordered. The kit gives you two dumpsters, each comprised of 10 parts - base, four sides, a hinged lid, two side handles and a pair of casters underneath. Everything fit together beautifully, took glue just fine, and the final construction is really sturdy. The hinged lid works perfectly, and as a bonus, a figure on a 25mm round base can comfortably be placed standing inside the dumpster.

Peekaboo!

I'm hoping to spend this weekend getting the Bingo Hall assembled, because I think that will be a very fun addition to my wargaming tables.

Tuesday, August 22, 2023

Taco Tuesday

 Not much the report here, but I did finish up a 3D printed food truck, from Corvus Designs, for my modern games. My wife bought it for me as part of my gift for our anniversary last month. The color scheme is inspired by our favorite local Mexican restaurant - they have a food truck that they use for events and catering jobs that has a yellow, green and red-violet scheme. I shifted the red-violet to just straight up bright red. I think it'll be an eye-catching piece of scatter terrain, or even a battlefield objective. After all, who says no to a taco?




Wednesday, July 26, 2023

G.I. Joe Project Update

 I haven't posted about it much, beyond a couple of play reports, but the GI Joe in 28mm project I started back in January 2022 is still ongoing and still getting updated here and there with new figures. The other day I got everything I've painted to date for this project out on the table and grouped for a photo shoot. I realized I should post them here as well.

Lifeline, Duke, Scarlett, Rock 'n' Roll, Shipwreck

Alpine, Snake Eyes, Breaker, Flint, Lady Jaye, Cover Girl

Mutt, Junkyard, Gung Ho, Low-Light, Sgt. Slaughter, Spirit, Roadblock

Tomax, The Baroness, Xamot, two Cobra Commanders, Destro

Storm Shadow, Major Bludd, Scrap-Iron, Wild Weasel, Copperhead

The Dreadnoks: Ripper, Zarana, Zartan, Torch, Buzzer

The Crimson Guard

Cobra Troopers, including officer, RPG, and field medic


Friday, July 14, 2023

Perilous Tales: A Rough Night in Devil's Gulch


 I finally finished the Sarissa "Atomic Gas" gas station, and was eager to get it on the table, along with some recent scatter terrain I've done - some trash bags and a couple of pallets of cocaine from Miniature Building Authority and a humvee from Crooked Dice. Looking over the painted miniatures I had immediately available, a game of Perilous Tales began to present itself.

Years ago, I ran a B-horror movie review blog, watching and reviewing hundreds of horror movies over a period of about 7 years; why I stopped is too long a story to tell here, and not particularly interesting, but one thing I fell in love with during that project was 1970s made-for-TV movies. While the crown jewel of these is probably "The Night Stalker," starring Darren McGavin and introducing the world to Carl Kolchak, one that I really enjoyed was 1972's "Gargoyles," starring Cornell Wilde and Bernie Casey as the leader of the gargoyles. It's most notable for being the first film to feature the work of Stan Winston, who would go on to work on movies like "The Terminator," "Aliens," and "Jurassic Park." Now, Perilous Tales offers up Gargoyles as a villain for games; I had some gargoyles painted up. And I had some desert terrain pieces available. 

While the film mostly follows an academic as he races to prevent the gargoyles from producing an army, I decided the cartel members I'd recently painted from Brigade Games' "Drug War Z" line would be my protagonists this time around. 

So I had my set-up: a cadre of cartel soldiers, sent on what they believed would be a routine pick-up, instead encounter monstrous gargoyles at an isolated gas station in the American Southwest. Objectives would be Forbidden Knowledge (collect an esoteric artifact that one of the villains drops when slain), Flip the Switches, and Escape.

left to right: Marcus, Javier, Carlos, Ramon, Hector


The cartel members advanced slowly towards the abandoned humvee and scattered cargo of cocaine. As they began to fan out, Marcus spotted something beyond the cactus patch - a winged humanoid figure, standing stock-still.

He opened fire, but barely grazed the creature, which seemed to teleport closer in short bursts every time he blinked. Meanwhile, a ground tremor knocked Hector and Ramon off their feet.

The sound of gunfire brought out a crazed, sunburned man in a pith helmet - an archaeologist who had been working in the desert and fallen under the gargoyles' sway. He swung wildly at Marcus.

The crazed archaeologist eventually fell beneath the fists of Marcus, Javier and Hector as the gargoyle slowly advanced towards them. Meanwhile, Carlos and Ramon circled the back of the gas station, encountering another gargoyle, standing frozen, glowering at them, just as night fell.

Carlos knocked over a weird stone obelisk, the destruction of which seemed to bother the creature. He and Ramon then opened fire on the beast, wounding and eventually killing it; the creature dropped an odd golden statue depicting a four-winged demonic figure. Shoving the statue into Ramon's hands, Carlos told him to get out of here, and to take the statue back to the cartel.


Carlos then circled past the gas station towards the next strange obelisk, disturbing a swarm of bats in the process. To make matters worse, a second swarm almost immediately showed up. Weathering the bats' onslaught, once they'd had their fill Carlos pushed over the second obelisk and left, following Ramon back towards the cartel headquarters.The bats then moved on to harass Hector and Javier.


Marcus, Javier and Hector, meanwhile, were doing their best to kill the gargoyle crouching on a pallet of carefully-packaged bricks of cocaine, but were ineffectual at best; at least they had the benefit of the creature not being able to move while being observed, and even in the darkness of night they were close enough to keep the gargoyle contained. Eventually, however, the threat just became overwhelming, and the scene fades to black.

So that was a good time! We got two of the three switches flipped, and two heroes off the board, including one carrying the Esoteric Artifact; technically nobody died, so we scored some bonus victory points there. I'll be honest, when the second gargoyle and "Darkness Falls" both triggered at the same time I expect it to be a wash; the gargoyles are hard to kill because they have a lot of hit points, and darkness limits heroes' ability to observe (and thus control the movements of) the two gargoyles. Somehow I managed to keep at least two heroes close enough to pin the gargoyles down for the entire game. It was a nice hour and a half this afternoon and damn, that table set-up looks good if I do say so myself! I'm really pleased with the growth of my terrain collection, and this gas station is definitely worth the almost-four weeks I spent  slowly building and painting it.