I love Halloween, and I always enjoy seeing what new stuff the local stores roll out each year around this time. This year, Target's gone with a Skeleton theme; in addition to the usual plastic skulls and articulated human skeletons for sale, they've got large rat skeletons, dog skeletons, piranha skeletons (both in solid plastic decor and in a "singing fish" version that belts out "I Will Survive," much to Gina's chagrin when I pressed the button in the store), alligator skulls and most excitingly for me, this bizarre spider skeleton. Spiders, of course, do not have internal skeletons, so this must be entirely a flight of fancy - and what better than a flight of fancy to turn into a D&D monster? I decided to do two different versions of the Skelerachnid, since I had two ideas of what it could be. These are statted up for Swords & Wizardry Core Rules, since that's what I've been playing lately, but will work with minimal conversion for any other Old School RPG.
|"Is it Turning?"|
"Shut up, Manfred, I'm trying to concentrate."
Skelerachnid, Undead: 8HD, AC 4, Attk 1 (Bite, 1d8+ Save vs. Paralysis, 3d6 Turns), Save 8, Undead Immunities (immune to Sleep, Charm, Hold spells), CL 9, XP 1,100
|I don't think we're equipped for this...|
Skelerachnid, Construct: 8 HD, AC 2, Attk 2 (Bite 1d8/Stomp 1d6), Save 8, immune to slashing or piercing damage, immune to cold, CL 10, XP 1,400